Ashley - OK, so the 'show collision polys' not working is a bug/feature, it helps to know it's not going to show what I expect.
That's not actually what I'm referring to though, I mean it wasn't working during runtime which I noted here 'this manifests itself as not being able to fly into the tilemapped area, or if I spawn the ship in the middle of it, I can't move and it just flickers and spins on the spot."
anata I've tried using the solid behavior but when it's turned on, the above happens.
Is the tilemap not compatible with all other movement plugins? I have a mixture of custom (rotate) and physics (for impacts/thrust/lifting) in my project as it's a lander type game.
Edit: Now I know that the 'show collision polys' bit wasn't working as expected I went back into my project and tried again. I have found that the incompatibility is with tilemaps and the physics behavior. With physics turned on, the whole tilemap becomes an impenetrable object.
Ashley is this fixable or are those just not going to work together? I keep finding limits that stop me making my ideas work and sending me back to the drawing board. :)