burningcake's Recent Forum Activity

  • is it still online?

    i am freaking out right here i found quick a hint on the "page" but i cant

    get the next step from this random letters ... some hints pls..

  • Hello

    a quick question.

    I want my game to look like in this screenshot.

    (i can get this result by manually resizing the window with my mouse.

    <img src="http://puu.sh/4GPAV.jpg" border="0" />

    when i enter its size(800x600) in the properties it looks like :

    <img src="http://puu.sh/4GPCT.png" border="0" />

    i am using scale outer method.

    all i need is my game to be that ZOOMED in like when i resize it manually.

  • OP

    the cheapest and most quick way would be to build two layers with decent effects ( like transparent BGs and colors / adjust some opacity) and the let em fade in and out after some time...

    thats the fastest way i can imagine

  • post your capx and ill add you my system

  • Sorry, no there will probably always be some misc files, dlls etc. separate.

    I meant a third party installer. There are literally hundreds to choose from.

    To be honest I wish the Node-Webkit exporter didn't do the zip thing.

    I'd prefer to make the manifest myself.

    manifest?

    yeah its really uncool that the assets are that unsafe :O

  • burningcake

    The idea is if you want to do that you can, rather than make every one have to use a specific installation method.

    i dont understand :(

    if its possible to get those webkit stuff in one executable file im lucky :D

    also i mean a prtable single exe file not a installer..

  • you can easily unpack someones work in form of assets ? cool ..

    but would be so hard to add a real windows exporter or make it to one file ?

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  • well thats one thing but in the win32 folder there are dll and pk files.

    maybe ashley could shrink its file size of all objects and try to add a option to have ONE file like in construct classic..

    i mean even if you only add a simple green square and export your project the win32 folder is 50 and more MB .. thats way too much for my internet connection to upload :D

  • why is the filesize of node webkit exportet games that much ? also is not there a way for a single file ? :00

  • sh*t..

    can you share any similiar to this? :O

  • can you reupload it :)

  • Haha that might be because the thread is 3 years old burningcake ;)

    woot :D

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burningcake

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