burningcake's Recent Forum Activity

  • oh i forgot the turrets ..

    well there are turrets with lazers bzzz bzzz

  • NEW VERSION RELEASED!

    http://www.scirra.com/forum/topic76852_ ... tml#460086

    I made this as a game some time ago and i decided to release its source for educational purposes <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    I mean theres still no SOURCE CODE or CAPX only category here on this "forum" and still no real starter kit so thats why.

    Features :

    • Double Jump
    • Walljump abillity via Powerup
    • Simple Graphic
    • Some kind of life system
    • sounds
    • music
    • FULLSCREEN support
    • hide cursor inside of layout when play
    • level to level teleport (finishing a level)
    • Mobile device support via touch (touchable controls)
    • Controller Support ( tested with a noname controller works)

    etc, go check it yourself !

    NOTE : i know its coded a bit messy and could be done in many different and better ways but this was a learning project by myself some time ago so dont hate or judge me on this one.

    Also for the newbies please dont copy that "stlye" because learning by doing is more effective !

    Download the CAPX = http://dl.burningcake.com/sources/capx/psk.capx

    //

    Plugins ive used :

    1. Pause by Rex

    2. Notifications

    Screenhot = burningcake2013-10-07 08:57:14

  • is it still online?

    i am freaking out right here i found quick a hint on the "page" but i cant

    get the next step from this random letters ... some hints pls..

  • Hello

    a quick question.

    I want my game to look like in this screenshot.

    (i can get this result by manually resizing the window with my mouse.

    <img src="http://puu.sh/4GPAV.jpg" border="0" />

    when i enter its size(800x600) in the properties it looks like :

    <img src="http://puu.sh/4GPCT.png" border="0" />

    i am using scale outer method.

    all i need is my game to be that ZOOMED in like when i resize it manually.

  • OP

    the cheapest and most quick way would be to build two layers with decent effects ( like transparent BGs and colors / adjust some opacity) and the let em fade in and out after some time...

    thats the fastest way i can imagine

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  • post your capx and ill add you my system

  • Sorry, no there will probably always be some misc files, dlls etc. separate.

    I meant a third party installer. There are literally hundreds to choose from.

    To be honest I wish the Node-Webkit exporter didn't do the zip thing.

    I'd prefer to make the manifest myself.

    manifest?

    yeah its really uncool that the assets are that unsafe :O

  • burningcake

    The idea is if you want to do that you can, rather than make every one have to use a specific installation method.

    i dont understand :(

    if its possible to get those webkit stuff in one executable file im lucky :D

    also i mean a prtable single exe file not a installer..

  • you can easily unpack someones work in form of assets ? cool ..

    but would be so hard to add a real windows exporter or make it to one file ?

  • well thats one thing but in the win32 folder there are dll and pk files.

    maybe ashley could shrink its file size of all objects and try to add a option to have ONE file like in construct classic..

    i mean even if you only add a simple green square and export your project the win32 folder is 50 and more MB .. thats way too much for my internet connection to upload :D

  • why is the filesize of node webkit exportet games that much ? also is not there a way for a single file ? :00

  • sh*t..

    can you share any similiar to this? :O

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burningcake

Member since 29 May, 2013

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