JellyQuest's Recent Forum Activity

  • Issue is still un-resolved. pls help

  • My step action works like this.

    Condition=                                          

    W key is down                                         

    System wait 0.9 Seconds

    Player is not overlapping Solid at offset (-1,-1)

    Actions=

    Move player 16 pixels at angle

    Set animation Direction

    Set variable facing

  • How do I post capx.?

  • Thank you this tip has helped a little. the player now stops moving like I want on the collision but after I set the overlapping at offset condition to every movement key the play now freezes in place on collision

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  • Hello Everyone!

    I am working on a Zelda game(snes). Using move at angle to move the play 16 pixels at a time ever 0.9 seconds making it feel like the player is walking from square to square.

    My problem is that solid object do not stop the player where he is standing, the player is instead bouncing back and smashing into the solid over and over making it feel buggy not crisp. I have tried setting the players X,Y to -16 after a collision with solid but this had no effect for me

    Please help thank you

  • Hello!!!!! I am in the process of building a adventure engine in construct 2 like nes zelda or old school gauntlet. I have a panning scroll where the when the player leaves one area it scrolls over into the new area.

    My play areas are 160,160 and my sprites are 16,16

    my problem is that i want the play screen to be 640,480 but with only a 160,160 play area stretched to fill it, thus simulating a 16 bit game

    this is very easy to do in gamemaker but i can not find anything on it for construct 2 and i simply do not want to falsify the 16 bits by stretching each object in the game

    I hope this makes since please help,and Thank You.

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JellyQuest

Member since 29 May, 2013

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