Anonymous34's Recent Forum Activity

  • well in my game I have it so the player is on an island of ice and the ice melts away but i only want the ice that is on top to melt away and not the ice in the middle

  • I would be happy to test out your game.

    if you want me to just send it to my email: *snipped*

  • There isn't any way to change the flash colour unless you modify the java script(coding) of the program.

    what you can do is add the tint effect to your character and change the redness of it to 255 and then in your event add an event that disables the effect at the start of the layout, and when ever you want him to flash just add the action:

    set effect enabled

    wait 0.5 seconds

    set effect disabled

    wait 0.5 seconds

    set effect enabled

    wait 0.5 seconds

    set effect disabled

    wait 0.5 seconds

    and that shall make your character flash

  • I recently made a topic called "pick by comparison" and the answer worked perfect but, I noticed a way to cheat in my game so by fixing this I must tweak this script a little but I don't know how to it. So my script is this:

    event:

    for each (ordered)

    ice.y

    ascending

    action:

    ice start fade

    stop loop

    so that's what I have so far but how would I make it so it makes the ice that doesn't have any ice above it dissapear and not just the ones at the top.

  • 1. You should try and disable the collision that are not needed as this does save memory and helps process the game more.

    2.The more collision points the more processing more is required. For example open up a sprite and add 9 points, it will then come up with a warning saying that it will make your game slower.

    3. construct is very poor on mobile performance. To try and get the best result try not to add loads of objects into one layout and also don't add the physics behavior onto too many sprites as this causes a massive fps drop on mobile platforms.

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  • well it depends on what AI you want e.g. platformer, overhead, pong etc.

    what I normally do is give the enemy the same behavior of the player and then make him move like I would.

  • Thanks

  • Here's an example I made for you

    dropbox.com/s/07fu8bvphfc9ll2/pong%20example.capx

  • In my game I have a number of the same objects and I was wondering if it was possible to select the objects that have the lowest y value and then destroy them.

  • Doesn't matter anymore I've figured it out using the turret behavior thanks for the idea FassFlash

  • Not exactly what i was look for.

    So far I have made it so it randomly spawns 50 Civilians on the map and 5 zombies, all I need now is for the zombies to go to the nearest Civilian

  • Hi there,

    I'm currently making a overhead zombie game where there are civilians (NPC'S).

    I'm wanting to know if it's possible to make the zombies go to the nearest Civilian on the map and not just any random civilian.

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Anonymous34

Member since 27 May, 2013

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