So on my application, I was able to use drag and drop pretty easily (build 206) to accomplish what I needed. In order to keep the sprite on page (my sprite size is 4000,647), all I did was add two events in my event sheet.
1) Check if it's past the X axis (upper limit), if so just set it to the appropriate X value
example: if X > 1983, set X to 1983
2) Check if it's past the X axis (lower limit), if so just set it to the appropriate X value
example: if X < -53, set X to -53
This will block the user from scrolling my sprite past it's image limits and keep it bound to my 1920,1080 layout.