Coming into game design my roots stem from video production, so lighting and camera tricks are easy for me to figure out. But I've had one heck of a time with development of titled backgrounds and set pieces. I don't know where to start or how to have the continuity I want from my characters movement to the solids they stand on or even interact with.
I'm self thought on just about everything I know when it comes to graphic design, so I wonder if other self thought artist out there would like to share the resources they may have used to help them hone their technique?
I use adobe flash professional to create all my game art because it seems pretty forgiving and is default vector art, but I know most use Photoshop but I just never figured out how to get the smooth crisp lines I want.
On top of what programs are best to use, how do you decide the size and scale of the art? how do you know the players character should be 40 some odd pixels and the trees be 90 or what not? What am I not getting when it comes to that angle of looking at the graphic design for my games?