Santhenar's Recent Forum Activity

  • Thanks, I actually figured it out myself just seconds before your post!

    Cheers though!

  • Hi again!

    It's time for more funtime maths with circles! Or, well... I need help from those who are smarter than I.

    OK, so I have a point on the edge of a circle. Let's say that point is at 0 degrees on the circle. I need to calculate the X and Y value of a point (n) degrees further round the edge of the circle.

    Any ideas?

    Cheers!

  • Not only is that page really useful, but it solved my problem!

    Thanks so much!

  • Hi guys!

    I'm pretty sure the problem I have can be solved with a nice bit of maths.

    I have a platformer level where the player must walk around the edge a 2d circle.

    So the angle of gravity must always be towards the center of the circle.

    I can set the angle of gravity each tick, but I'm not sure what the formula is to calculate the required angle from the X/Y coordinates of the two objects.

    Cheers!

  • OK no problem, cheers.

  • SNAP TO GRIIIIIIIDD!!!!

    That's the cause of my problems!

    Thanks so much!

  • I have created a sprite for my HUD, but I keep running into situations where I cannot move it in the editor.

    It is on a layer which is not locked.

    It is not set to parallax in the editor.

    IF I try and resize the sprite it instantly coverts to 0 size, and then apparently just vanishes. This particular sprite is no different from any other sprite.

    Any idea what might cause this? It's really fricking pissing me off.

  • When making the background transparent I can now see the dotted line, but it would still be useful if I can change the colour so that I can see it against the background normally.

  • I'm trying to position elements of my HUD, but I can't see where the window is in the layout.

    As in, I know there's supposed to be a dotted line showing the edges of the window/viewport in the layout, but I just can't see one. Is there a way to make it a massive fricking red line or something? Or maybe it's because my background layer is black, and so is the dotted line, in which case is there a way to change the color of it?

    Help is much appreciated!

  • I received a message asking about this, but I am unable to reply as I don't yet have enough reputation.

    However, in answer to the question- This is not paid work, however I plan to develop a product to potentially be submitted to Steam, among other places. If that was successful and money was made, I'd be happy to share it with any collaborators.

  • Never mind, I've solved it using the ForEach condition.

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  • Hi!

    I have a piece of code which sets an objects AngleOfMotion variable when the object is created (using the OnCreated condition), and then a second piece of code which moves the object every tick dependant on its AngleOfMotion.

    The problem is that every time a new instance of the object is created it sets the AngleOfMotion for all active instances of the object, when I only want to set it for the instance which has just been created. Otherwise all instances change their motion as soon as a new instance is created.

    This is for a custom particle emitter.

    Any help would be greatly appreciated!

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Santhenar

Member since 24 May, 2013

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