Hi guys!
I'm pretty sure the problem I have can be solved with a nice bit of maths.
I have a platformer level where the player must walk around the edge a 2d circle.
So the angle of gravity must always be towards the center of the circle.
I can set the angle of gravity each tick, but I'm not sure what the formula is to calculate the required angle from the X/Y coordinates of the two objects.
Cheers!