Halfgeek's Recent Forum Activity

  • Well it's not flagged, because it's deleted, losing save game progress.

    I'm going to cop a **** storm for Star Nomad Elite on iOS due to this.. lots of iDevices often run low on storage due to no external microSD options.

    I posted it to ludei troubleshooting site too, since I don't know where the problem occurs, C2's WebStorage plugin or CJS WebView+ implementation of extra generated files.

    Edit: IF and when Phonegap implements WKWebView, they would also need to be wary of this issue.

  • From my reading, files generated can be flagged to avoid the auto-cleaning process of iOS. Without this flag, the system is free to randomly delete stuff when you are low on storage space.

  • It seems like a massive oversight, but on WKWebView local storage using the WebStorage plugin (or even Save) is prone to be removed by iOS8's default auto-cleaning process if the device runs out of storage space.

    The files generated NEED to be special flagged to ensure iOS8 skip it when it checks for things to delete (temporary webfiles, browsing cache, files generated by apps).

  • I played the demo, it definitely takes me back to the old days playing classics. Well-done to your team!

    All the best of luck.

  • ludei Have you guys done some internal tests on WebView+ apps idling on iPhone 6? I have some reports that it does not suspend properly & drains the battery a lot. Perhaps due to waking up the wi-fi calling, because of how you implement loading of app data via local IP into WKWebView, it thinks there's an active net connection required so it keeps waking up the wi-fi. This seem to occur on the iPhone 6 and not iPads.

    Again, some users with Firewalls will block the app from loading due to the opening of the IP/port. :/

  • Runs great on my tab 3

    Glad to hear it! It use to crash on a lot of Samsung stuff when I was using CJS for Android, I've switched to XDK for Android builds.

    For iOS8+, CJS's WebView+ is unbeatable.

  • DARTH Crusher Thanks! I'm inspired by other excellent show-case games being made with C2, so definitely with SN2 I am aiming high.

    Beaverlicious

    You were right! Thanks!

    The ship design is horrible looking back, but somehow, it ended up with its own unique style that got compliments from a lot of players (a pleasant surprise!), it looks retro, but isn't, looks modern but isn't.

    I took it off the Scirra Store because I want Desura to be the central point, since if I need to distribute Steam keys to owners as promised, it can only be done via Desura. Itch.io is also another good site, but Desura seems to be the main non-steam distribution indie platform. Too many places is hard to keep up due to constant updates.

    I'm thinking of doing a short version (comments & DOC file explaining optimizations) with source as a learning tool on Scirra Store, but not sure if there's much demand for it.

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  • Just a few updates,

    A face-lift or as they say "lipstick on a pig"... <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    Subscribe to Construct videos now

    Also released the full PC/MAC HD version on iOS using the new iOS8+ WKWebView (unbelievably fast):

    https://itunes.apple.com/WebObjects/MZS ... 77727&mt=8

    And today, something very unexpected happened!

    Lots of paper work for Steam... I thought Apple was bad. O_o

    Work on Star Nomad 2 is going full steam ahead and this time around, its designed for PC/MAC first and foremost, so there's no limits on creativity, presentation or gameplay.

  • Could you please send us a test case so we can have a look at the issue? We didn't change anything from the 2.1 to the 2.1.1 regarding webstorage. If possible, please, use our community.

    Already did.

    http://support.ludei.com/hc/communities ... at-startup

    I think it's related to you opening a internal web server and loading the files through local IP... but in 2.1.1 it may have a dynamic port/IP which 2.1 does not. v2.1 works just fine.

    C2's implementation of WebStorage depends upon the port & IP on startup, if these change from prior launches, the WebStorage resets or makes a new/default entry.

    Anyone who has tested the preview on Chrome or over Wi-Fi has encountered this problem before if they have a dynamic IP or port.

    If you want a test case, just make a quick save using global variables and WebStorage to save & recall a top score. Exit the game and restart your iPad, then launch the game again to see if it recalls that save variable. You'll see it working fine in v2.1 (cloud compiled and xcode provisioned not launcher based) but not in v2.1.1!

  • For some silly reason I can't seem to get WebStorage to retain saved data such as Local Values with CJS 2.1.1 but it works just fine in version 2.1 .. something happened in the latest CJS update to break WebStorage compatibility (or I'm just doing it wrong, but it worked fine all this time heh).

  • Just use a work address, if you don't have one, use one from a friend or colleague etc.

    Google don't check or enforce it to ensure its your actual business/private residence, it seems a half hearted approach to please the al-Mighty Know It All... EU.

    Definitely NOT a clever idea to put your house address for the whole world to see, especially if you have a family and kids. The internet is full of trolls, at least online trolling does you no physical harm, you don't want a real troll turning up at your place in middle of the night just because he hates your game.

  • Crosswalk 9 has the patches for the cordova vulnerability. It also has the fix for having too many images problem, which you were seeing on crosswalk 8,

    I've updated to the most recent XDK, build with Beta Crosswalk and it's still stuck on loading bar, so I'm assuming the latest beta is Crosswalk 8.

    So Crosswalk 9 in XDK is scheduled for the next release, do you have an ETA?

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Halfgeek

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