Halfgeek's Recent Forum Activity

  • Tried the demo, gameplay is mostly smooth but there are momentary stutters for about 0.5 seconds. I noticed it occurs when there's collision with the lasers, every time.

    This isn't likely to a NW problem but I suspect the way you implemented your laser. When you play it in debug mode, do you notice a sharp spike in collision checks per second/tick at some areas? That spike could be the bottleneck for the CPU to calculate. Slower CPUs will pause for longer.

    • Post link icon

    Seems to be a rare occurrence, a user also reported the exact:

    http://steamcommunity.com/app/338830/di ... 940828803/

    Uncaught node.js Error

    Error: Access is denied.

    C:\Users\user\AppData\Local\Temp\nw6404_17767\greenworks-win32.node

    at Error (native)

    at Module.load (module.js:354:32)

    at Function.Module._load (module.js:310:12)

    at Module.require (module.js:362:17)

    at require (module.js:378:17)

    at Object.<anonymous> (C:\Users\Louis\AppData\Local\Temp\nw6404_17767\greenworks.js:13:18)

    at Module._compile (module.js:454:26)

    at Object.Module._extensions..js (module.js:472:10)

    at Module.load (module.js:354:32)

    at Function.Module._load (module.js:310:12)

  • imaffett

    IntelRobert

    I updated Star Nomad Elite on Android with XDK stable build (I'm assuming its Crosswalk 7) and so far everything is fine, I no longer get any Google security warnings and everything else works as it should.

    I also notice it runs a bit smoother when I run in ART mode. So far so good! Thanks guys.

  • I don't notice that issue, I test on Mac Air with Intel HD4000 and on a Samsung Notebook with Intel HD4000. Both are sharp.

    This is definitely a case of funky GPU drivers on that particular setup from your colleague.

  • Seems like I just forgot to add product IDs. Thanks a lot !

    Do you know if this PhonegapIAP plugin works the same way on iOS and WP8 builds using intel XDK?

    You'll have better luck asking Cranberrygame directly, there's a long thread for his plugins in the Completed Addon forum.

  • On Start of Layout

    => Add product IDs

    => Request store listing

    It also works fine if you trigger those on menu touch (open shop menu for example).

    On Touch MenuIcon

    => Add product IDs

    => Wait 0.1s

    => Request store listing

    => Open Menu

  • Congrats, it's great to see more C2 games making its way onto Steam.

  • Really charming from the trailer, I think it'll suit mobiles very well.

    I can help you test it on Android, I've got a bunch of devices.

  • Try Construct 3

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  • There's plenty of games that succeeded without good art, so its not a requirement.

    Games are about fun and at its core, gameplay is the fun-giver.

    • Post link icon

    I have a user tell me this issue, does anyone know what's wrong?

    [quote:sm4d0lzy]Uncaught node.js

    Error: Access is denied.

    C: \ Users \ LG-PC \ AppData \ Local \ Temp \ nw8468_6777 \ greenworks-win32.node

    at Error (native)

    at Module.load (module.js: 354: 32)

    at Function.Module._load (module.js: 310: 12)

    at Module.require (module.js: 362: 17)

    at require (module.js: 378: 17)

    . at Object <anonymous> (C: \ Users \ LG-PC \ AppData \ Local \ Temp \ nw8468_6777 \ greenworks.js: 13: 18)

    at Module._compile (module.js: 454: 26)

    at Object.Module._extensions..js (module.js: 472: 10)

    at Module.load (module.js: 354: 32)

    at Function.Module._load (module.js: 310: 12)

    Does it work fine for you though?

    I got that same message when I used the wrong Greenworks version for my NW. Version 3 is for NW 10.x (10.5) and 4 is for 11.x. Also add the steam api file into the package.nw and rename your executable into nw.exe, after I did those things, it works fine.

  • Examples? I like this one:

    http://store.steampowered.com/app/334190/

  • HTML5 was ready awhile ago until the Chromium team broke it. :/

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Halfgeek

Member since 24 May, 2013

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