Halfgeek's Recent Forum Activity

  • Congrats on the full release Aurel!

    Wish you have a ton of sales!

  • Google sent me an email saying I need to update my games due to SSL bug, about an hour later, they sent me this email:

    "Recently we sent you a notification that one or more of your apps should be upgraded to more recent version of OpenSSL, due to security vulnerabilities. The notification was sent in error, and we thank you for previously making the necessary changes to your app.

    We apologize for any confusion this may have caused.

    Regards,

    Google Play Team"

    I haven't actually updated my games at all. They must have fixed their detection code not to flag it as a problem. I have done nothing since they alert me of this problem since last year and my apps haven't been removed.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • PC GPUs won't have problems with larger textures, even going back a few generations.

    The 2048 limit is really for mobiles, particularly for Android due to the wide variety of hardware, many of which use terrible generic GPUs.

  • Dunno how I missed this. This is excellent work!!

    Any updates?!

  • There's a saying - drawing with a mouse is like drawing with a bar of soap. If you're on PC, you need some kind of drawing tablet.

    Hehe, this must be why my art is so crap, I only draw with a mouse!

    I tried wacom tablet but can't get used to it.

  • Was either "Ninja Girl: Throwing RPG" or "Star Nomad Elite" made with C2?

    Yep, on Android with XDK. It suffers from stutters on some devices, but smooth on others. It's a problem with Chromium/Crosswalk currently, Google made a mess of the last year.

    On iOS, it is MUCH better. To a point where I think C2 full-blown PC game can run well on iOS8+!

  • Looks fun, I gave you a yes vote on Greenlight. Good luck!

  • Nice, congrats and good luck in finishing it!

  • Congrats!

    I heard from other devs, you need around 6000 yes votes before someone at Steam takes a serious look at your game. It usually passes with 6K.

  • Iolva Thank you.

    DARTH Crusher

    Haha yeah that stupid green font (been using it since the start) is place holder. I STILL haven't found a replacement that I like. Something simple & very readable.

    If I can't, I might just use the white info popup font but bigger.

    Edit: Here's with the bigger white font. Very readable!

  • Here's some screens of the UI. From my devblog: https://halfgeekstudios.wordpress.com/2 ... irst-look/

    --------------------------------------------------------------

    I’ll be the first to admit, I am terrible at making good looking & functional UI. Functional yes, but not functional & good looking. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> So I will keep it simplistic, minimal and hope that the ease of function will work for most players.

    Upon landing on a planet, you proceed directly to the Mercenary & Merchants Guild HQ at that location. It’s often a more seedy spot, where anything goes.

    Here, you can access the trade menu to sell/buy goods, hangar menus to buy/sell/store modules as well as ships.

    For Modules, each ship share 5 main categories for upgrades: Energy, Armor, Shields, Engines & an Active Slot. Each slot, there's many options, but players have to pick & choose. There's definitely trade-offs with module choices.

    The weapon slot & size depends on the ship itself. If the ship has secondary weapons, such as launchers or drone bays, it’ll be displayed.

    I’ve made the launcher/drone bays universal, of different sizes, from S to L-Class. Missiles, Torpedos & Drones have sizes accordingly.

    The idea is a S-Class bay can hold X/Y/Z of S/M/L-size armaments. This means smaller ships with S-Launchers can still pack a bunch of high-powered Torpedos or they can pack a lot more smaller S-size missiles.

    Its flexible to allow players to pick & choose what best suits their playstyle.

    There’s also storage for modules on your ship, with larger ships having a larger capacity storage. It’s useful not only for storing loot from battles, but also extra-modules in case the situation changes and you need to re-configure your ship.

    For ships, there’s a wide range, with each ship focused for a particular niche within its class, of which at launch there will be three: Corvettes, Frigates, Cruisers.

    Corvettes are the fast, agile & evasive. They have an innate 50% evasion against weapons of M-Class or above, this means Frigates & Cruisers have trouble 1) tracking such a fast agile target and 2) even when they fire, it may simply miss completely.

    The goal is to make them good as entry ships, but also the later Faction Corvettes or advanced prototypes can be used as an end-game ship by players who love the fast & furious gameplay (ie. with good flying, Corvettes can dodge ALL enemy missiles!).

    Frigates sacrifice some speed & evasion for a lot of firepower, as they can equip multiple M-Class Turrets as well as often packing bigger Launcher & Drone bays. They still have an innate 25% evasion bonus against larger turrets, so its a good trade-off vessel.

    Cruisers lack speed and have no evasion, but have higher armor that defeats smaller weapons, and more weapons options, as well as access to L-Class Turrets which have by far the most firepower.

Halfgeek's avatar

Halfgeek

Member since 24 May, 2013

Twitter
Halfgeek has 4 followers

Connect with Halfgeek

Trophy Case

  • 11-Year Club
  • Coach One of your tutorials has over 1,000 readers
  • Email Verified

Progress

13/44
How to earn trophies