[quote:ghwhsnb4]Alpha footage of game mechanics, lots of particles used, independent turrets, faction AI and pathfind, game runs very well on older devices, tegra 3, samsung s3 etc.
Holy crap that's awesome! I've been working on a game kind of like that called Captain Zero for a long time but it's on the back burner... Time to put it on the front burner I guess!
Thanks. Have you got a blog, I'd like to see Captain Zero! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">
As for HTML5 and mobiles, just take care and keep testing on devices as you add new features. Make sure you did not fubar the code somewhere with an endless loop or heck, checks every tic when it doesn't need it.
I have about 400 to 500 objects on my layout, asteroids with rotate behaviour, blinking stars, space dust etc, along with all the objects generated by ship trails and during fights, particles from weapon hits. All up with particles, it would be >1,000 objects. On top of ship pathfind and AI. Runs great on even older not top of line devices.
I say to new C2 users do not be discouraged, it's possible to make big games run well on older devices not to mention newer ones, even big RPGs: