superdbop's Recent Forum Activity

  • Just came across this on the Nintendo website. I'm not sure if it's been mentioned here yet.

    http://www.nintendo.com/wiiu/built-in-software/browser-specs/extended-functionality/

    It looks like Nintendo has some javascript documentation publicly available for using the Wii U Gamepad and other features with the Wii U's built-in web browser. A test page is also included for use with the gamepad.

    Does our gamepad plugin work with this already? If not, maybe Ashley could add it or someone could make an unofficial Wii U Gamepad plugin.

    If nobody here is able to work on it, maybe it's time I brush up on some javascript.

    What do you think?

  • Ashley: ...The ability to zoom in on the Tilemap window would still be appreciated, when you find time for it. Thanks.

    I apologize for the month-old bump, but this would be fantastic. Selecting 8x8 tiles is slightly tedious (though not completely unbearable.)

    Thanks :)

  • Thanks JCJOSECALDERON and mepis! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Thanks ionux :) The best part is I used some gameboy colored assets from the real game we're making. She thought it was a demo level at first :D

    And congratulations to you and your spouse!

  • Hello everyone,

    Last Thursday, I surprised my girlfriend with a game I had made for her. Little did she know it was a marriage proposal!

    Those 8-Bit NerdZ - ManderZ Was Kidnapped!

    ManderZ Was Kidnapped!

    The amazing and beautiful and incredibly awesome ManderZ has been kidnapped by a bunch of weird space blobs! It�s your job to save her! Grab your "Hero�s Bow" and work your way through the dungeon to destroy them all. Make sure you save up all of the coins you find along the way!

    She got through the game and after she picked her jaw back up from the floor (she was so surprised!) she said "YES!"

    I'm posting the game online for everyone here because if it wasn't for Construct 2, This wouldn't have been possible.

    Thank you Scirra!!!

    The controls are as follows:

    * Left/Right Arrows � Move left or right

    * Down Arrow � Duck

    * Z � Jump

    * X � Shoot

    You can also shoot while you�re ducking. And holding down+jump will let you fall through the platform you�re standing on.

    If you have a USB game controller, that will also work. Jump is A and Shoot is B.

    We've decided not to post this in the Scirra Arcade for now. If anyone has any questions about the game feel free to ask. It was a blast to create and the look on her face made everything even better!

    Thanks :),

    -superdbop

  • I got everything working now. Just had to move some stuff around in the code. Clearly, my coffee hasn't kicked in yet this morning...

    Thanks again. You can all ignore this post. :)

  • Which controller is it exactly? From my experience, controllers have to support XInput to work with C2 at all.

    http://gaming.logitech.com/en-us/product/f310-gamepad

    Thanks GeometriX

  • Of course it's working now that I've posted... haha figures.

    Still one issue. This doesn't seem to be working:

    D-Pad Down is down |
      Button A pressed | Fall Platform down through jump-thru
    

    Those are set in OR blocks with keyboard down arrow and z button. The keyboard combination works but the gamepad combination doesn't.

  • My fiance and I only have Logitech USB controllers to test our games and they don't seem to work with Node-Webkit.

    Is anyone else having this issue? Tried on both Windows 7 and 8.

    Thanks.

  • Someone is using Nintendo characters in there Windows games. I wonder where they got the endless runner code from... <img src="smileys/smiley2.gif" border="0" align="middle">

    http://gonintendo.com/?mode=viewstory&id=214046

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I've brought this up before too but never got a response.

    Assuming Construct 2 is written .net (vb, c#, etc) it should be compatible with MonoDevelop.

    http://mono-project.com/

    http://monodevelop.com/

    Using the existing codebase (again, assuming C2 is written in .net,) you could support Windows, Mac, and Linux.

    *here's for hoping*

  • Beat it!

    285,636 points! But I didn't do the clay.io thing. That last level is a long one! And those birds!

    Fun stuff. Great job :D

superdbop's avatar

superdbop

Member since 24 May, 2013

None one is following superdbop yet!

Trophy Case

  • 11-Year Club

Progress

11/44
How to earn trophies