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  • Link to .capx file (required!): Performance Issue in a big C2 project in latest firefox. Sorry there is no .capx file available due to company terms

    http://

    Steps to reproduce:

    1. Create a big C2 project and export it as HTML5

    2. Serve it on a webserver

    3. (if there is only one image file missing on the server, HTML5 game hangs on startup and displays some corrupted image fragments in the canvas area; error messages are displayed)

    4. if all images are available on the server, but firebug plugin is active, we observe the same effect, but unfortunately without error messages

    Observed result:

    • Firefox hangs and stalls in an endless JS loop

    Expected result:

    • Latest Firefox in combination with latest Firebug Plugin should work, since we use Firebug for debugging
    • If image files are missing on the server, at least start screen should be displayed and basic error handling possible

    (please note: everything works okay in previous Firefox versions)

    Browsers affected:

    Firefox: yes, Version 21.0, Latest Firebug plugin

    Chrome: no

    Internet Explorer: no

    Construct 2 version: 126

    (Even if there is no solution to this problem at this point it would be very helpful to me if someone has encountered a similar issue?)

  • Link to .capx file:

    dropbox.com/s/iio9gk9dm2b9y10/brokenpathfinding.capx

    Steps to reproduce:

    1. Modify pathfinding example:

    2. Put a new sprite big enough to hold all obstacles outside the viewport

    3. Move all obstacles on top of this sprite

    4. Add pin behaviour to obstacles

    5. On start of layout pin all obstacles to this sprite

    6. Add a button somewhere in the viewport

    7. Add a condition if this button gets clicked:

    8. then move new sprite into the viewport

    9. run layout and click button

    Observed result:

    Pathfinding example does not work any more

    Expected result:

    Pathfinding should work. (well, I assume, because everything works fine when the obstacle holder sprite gets moved on start of layout)

    We have a lot of smaller objects - specifically spaceships - with some bots working on them. These bots should move along predefined pathes.

    We do not want to put each spaceship into a separate layout since we do not want to copy all the same interface elements and other game objects too.

    Also we want to maintain state information without using save behaviour, etc. Having all ships in the same layout but outside the viewport also allows us to switch between all ships instantly and there is no delay caused by loading gfx.

    Also and most importantly we want to be able to move ships without breaking pathfinding. (not at the same time when bots move of course)

    (Please note: I observed a similar issue when rotating pinned objects. After stopping rotation of the host object and unpinning attached objects, these objects do not feature the correct angle any more. They got somehow resetted to their original angle before rotating, when you access Angle property but display looks okay...)

    Could you please help me with this issue since it is crucial to our project at the moment.

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes

    Operating system & service pack:

    Construct 2 version: 126

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alexd

Member since 22 May, 2013

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