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  • Angelsgaming

    Yes. It's a common trick, used in many platform games. You actually control an invisible rectangle sprite, and the character sprite is like a "skin" pinned to it.

    That way the animations on the character sprite don't interfere with Platform events.

    But how would i make it so the character sprite doesn't look like he is floating?

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  • The only answer i could think of was sprite fonts

  • Event are ok.

    Almost definitely the problem is with the origin image point or collision polygons in "Idle" animation.

    If origin point in one of the frames is a bit lower, this makes the character to lose contact with the floor and it triggers the "Platform On fall" event.

    Use a single invisible rectangular sprite with platform behavior to control your character. And pin your existing sprite with all animations to it.

    So i would code the rectangle to move and jump and stuff?

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  • > bump

    >

    Your link is invalid.

    Try separating the 'https://' from the url with a few spaces.

    I fixed it thank you for telling me

  • bump

  • We can't help you, your link is broken.

    Fixed it again

  • Can you post a picture of the code because I might add that to my game.

  • My first guess would be mispositioned origin points.

    Check if your animations have their "Origin" image point in different locations (e.g. the fall animation's one is centered while the idle animation's one is at the bottom).

    Good idea but I checked and they are all censored I also changed the image to show all the code.

  • That won't be a glitch, it'll be your logic. That google drive is locked out so I can't view the file.

    I changed the acess you can view it

  • I am making a platformer game and my character has a lot of animations. Four of them are idle, run, jump and fall. My animations all work except for fall because when I land my character switches between fall and idle. https:// drive.google.com/open?id=1XjGVdr535KDSKJwp-2S7sYB-SHliMe7G

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Angelsgaming

Member since 27 Mar, 2018

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