volkiller730's Recent Forum Activity

  • i use VS2013 express and im having none of those issues in fact i would say its probably one of the best export options ive had to deal with are you follow the tutorial on exporting to windows

  • bscarl88 as long as you name the project in xdk the same as before it should work or atleast it did for me

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  • add browser object to your project there is a action to lock orientation if you always want it locked then just add it to a on start of layout event

  • with your object try different Effects like bulge,Sphere, warp, (in the left panel when object is selected under Behaviors ) then keep witchever one you like and add the event

    condition: is touching(if using mouse event mouse touching ) object

    action set whatever effect you pick enabled

    then new event (hit X)

    condition: Else

    action:set effect disabled

    '

    hope this helps

    there are more ways to do this as well you could change animation frames when touched which it petty much done the same just change the event to changes frame and not whether effect is enabled

  • cant really help without a screen shot of the issue/events or a Capx file

  • CocoonJs is the smallest wrapper ive seen and it is 10 MB alone if you have seen C2 games that small(3MB) on android i would recommend asking that developer

    im not sure about phonegap you should look into that if your game is not performance intensive

  • i think the best way to go about this would be to offer one game that is locked be default then use IAP to unlock the full version

  • there is not much you can do to make them smaller without coding your game yourself .... you can try other export methods cocoonJs exports smaller then Crosswalk for example

    and further you can make you assets smaller

    i have found for the most part size isnt really an issue for most people

  • Kan as blackhornet said you don't need to destroy them if there on another layout . We are telling you that because normally the reason people what to destroy an object at start of layout its because they want to spawn it later . so what we are saying is if that's why you need the feature just don't put the object on the layout make a blank one instead and put the objects there then you just tell C2 to spawn the object whenever you need it without having to destroy it . This is the main way of spawning object so you don't need to destroy unwanted instances . Also to Spawn something in Construct 2 it just has to exist somewhere in your project

    if this is not the reason you need to destroy on start of layout tell us but this is the reason most ask

    so im not really understanding how ether method would not work for you in fact its better

  • why do you have them on the layout if your just going to destroy them? if its so you can spawn that object just make a new layout that you put everything that you need to spawn. But there's lots of different ways you can do something like this you could put them in a family and then destroy that family on start up or you could give them instance variables and set it to something and have it destroy blah if IV=Blah-blah

  • if want you want to keep the attempt only for that session of play just have a global variable that you add 1 to every time they die or reset if you want to have it for each level for every attempt every you could make an array and have something tell it what level your on and have an event that sets the array to array.At(level)+1. really there lots of ways

  • A0Nasser most export options support memory management so they load only whats on that layout so its very possible to have 100+layouts

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volkiller730

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