volkiller730's Recent Forum Activity

  • to add to shinkan answer it also helps having separate groups/event Sheets to be able to debug events that slowing your game

  • its will be called animations

  • what are the specs for the tablet crosswalk is only meant for android 4.0+

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  • are you using any 3rd party plugins, how much memory is your game using, what ios version are you testing with, what iphone are you testing with all these matter when you need help with something like this. you shouldnt be having any issues i use the xdk and it works just fine

  • the forums attach system is currently not working so you need to link it with a website like google drive or dropbox

  • Lordshiva1948 you did not properly link your dropbox file you have to right click the file/folder and click share you cant just share the link you see on dropbox or else it looks in our dropbox to see if we have it

  • if your talking about android some phones do it by default. but cranberrygame also has a plugin i believe that does it

  • i copied this from the first local storage release

    New Local Storage plugin

    The new Local Storage does mostly the same thing as WebStorage - storing data locally to a user's device - but with a number of improvements:

    Asynchronous storage: WebStorage was synchronous, so a long store/load would jank the game (pause while it processes). Local Storage uses asynchronous storage where supported (IndexedDB or WebSQL) firing triggers when stores or loads are complete, allowing storage to work in parallel to the game and improving performance in storage-intensive scenarios. (Note on old browsers which don't support IndexedDB or WebSQL it falls back to using synchronous storage like WebStorage did, but all modern browsers support asynchronous storage.)

    WebStorage often faced tight storage limits, commonly with just around 5mb total storage allowed. Since Local Storage uses IndexedDB or WebSQL where supported and these have higher storage quotas, on many platforms you have a much higher storage capacity (commonly around 50mb, or effectively unlimited after a permission prompt).

    Local Storage preserves the types of values stored. WebStorage would return all values as strings, even if you store a number, which can cause confusing bugs. Local Storage returns a number if you store a number, avoiding issues with unexpected types.

    The WebStorage API has actually been removed from Chrome Web Store apps, so WebStorage can't store anything on that platform. Since Local Storage uses IndexedDB in Chrome which is still supported, it means storage is now possible again in Chrome Web Store apps. WebStorage support may even be deprecated and removed from browsers in future, since there is a movement away from synchronous features, so moving to the new Local Storage plugin helps future-proof your apps.

    'Session storage' has been removed in the new plugin, since it had no benefits over using global variables and added a lot of baggage.

    It has a less confusing name (beginners frequently thought "Web" in the "WebStorage" name meant it wouldn't work offline, but it does)

    These changes are too extensive to retro-fit to the old WebStorage plugin, so instead Local Storage has been introduced as a new plugin to replace WebStorage.

    The downside is it's a little tricker to use. In particular since getting item values is asynchronous, there is not a simple "get item value" expression: you must use the "get item" action and then a moment later the "On item get" trigger fires with the value being available. Also note that since Local Storage uses a different storage mechanism, it will not be able to read any existing data saved with WebStorage. However the above benefits mean that it's still a good idea to transition to the new plugin if possible. Existing projects can keep using WebStorage, but it is now deprecated and cannot be used in new projects.

  • you can also look into using is overlapping at offset depending on your need

  • depends on the project. i found them better then 10 and near 7 performance

  • admob is the only one with a offical plugin but if you check out cranberrygames plugins he has plenty to can get

    his google community https://plus.google.com/communities/117 ... 5005605917

  • MrTrax0s that is how you make a or conditions it is not possible to make a or action.

    sorbias maybe you worded you question oddly but you are only able to create or Conditions it is not possible to create or actions as actions are activated by conditions. the first reply by is the easiest way to achieve what you want if im understanding you correctly

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