volkiller730's Recent Forum Activity

  • Depending on your need have you looked into Global layers?

    https://www.scirra.com/manual/85/layers

    Global layers

    Sometimes many layouts in a project have the same content on a particular layer, such as for interface or HUD overlaid on to the game. Changing this content then becomes a chore since changes must be repeated on every layout. Global layers are aimed at solving this problem.

    If a layer's Global property is set to Yes, then every layer in the project with the same name is overridden by that layer. The initial objects, as well as its properties, are used instead of the other layer's own content and properties. Then changes can be made once to the original global layer, and the changes will be applied project-wide.

    The layer with the Global property set to Yes is where all changes must be made from. On other layers in the project with the same name, the Global property will be read-only and display (yes, overridden) to indicate it is being substituted by a different layer. It will also not display in the layout view on other layouts, although its contents will appear when previewing the project.

  • its up to you. can can sign it yourself or just use the xdk(by hitting the sighen button) both work

  • Yes. it is as being a steam version doesnt change the software at all you still just save and drag into your project

  • set your health using a global variable

    https://www.scirra.com/manual/83/variables

  • im not sure but the preload option only work on sounds and not music so make sure you have you sounds under the right folders in c2

  • yeah it would be great if there was a more comprehensive list showing C2 games that are released for each platform

    http://volkillergames.weebly.com/

    my games

    Milo's journey and Galaxy rush are released on IOS using c2

  • The Y axis increases downwards, so if the BALL's Y co-ordinate is lower than the basket, they are above it. BALL -> Compare Y -> Less than, Basket.Y add this to your collision event

    EDITED player to ball for you it still works the same it was just so you could get how it works idk what these things are called in your personal project

    in your "Ball object " add the second condition to your "hoop " collision "Ball"/compare y and follow the top code

  • yeah idk i brought his full package a while ago, i think the app is the way he makes money from free users so that he can give you them free. you best bet it to look/ask for help here https://plus.google.com/communities/117 ... 5005605917

  • ooo sorry i misread your post.

    ot sure witch step you need help with so this is the whole process

    unzip the plugin

    copy unzipped folder

    paste here <install path>\exporters\html5\plugins

    open C2

    open project

    double click layout orrightclick add newobject(same as you would to make new sprite )

    the plugin will be listed somewhere in here click it to add just like anything else.

    it is now available to use in your project and will be listed when makin new events/actions just like anything else

    hopefully that is what you where looking for

  • make sure you are putting your hud objects on a layer with parallax of 0,0 so that it doesnt more and ensure you put it inside the dotted window in your layout view

  • have you taken a look at this it is a pretty easy process

    https://www.scirra.com/manual/173/iap

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  • its sounds like your building using the android option in xdk and not the crosswalk option. the emulator in xdk uses the crosswalk. Are you using the cordova export? that is what cranberrygame's plugins are made for. this doesnt seem like a post for the bug section but more so the how do i section of the forums

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volkiller730

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