OrangeFlash81's Recent Forum Activity

  • Hello!

    I have made a script where three objects will spawn on one of three 'tracks'. They should spawn randomly scattered across the three tracks, but they are not. Instead, they mostly seem to spawn on the leftmost track, some spawn on the middle track, and none spawn on the rightmost track. Here is my code:

    <img src="http://picpaste.com/pics/o6un7aPv.1373103217.PNG" border="0">

    Direct Link :)

    Can anybody give me any suggestions?

    Thank you!

    Orange

  • Okay! Thanks for the help.

  • Hello!

    I am making an infinite runner (a vertical one) and I want the layout that the user runs on to be infinite. I don't know if there are any ways to do this, but if there are I would appreciate them! The only way I have thought of doing it is having the user seamlessly teleport back to the layout start again, and some new items being randomly generated on the map.

    Thank you,

    OrangeFlash81

  • Thank you! That method works great, Whiteclaws.

  • The script works fantastically! I have another question, and I'll see if you know the answer, Nimtrix ; How do I make the ScrollTo behaviour focus higher on the object? What I mean is, making my sprite appear at the bottom of the screen rather than bang in the middle. Is this possible?

    Thanks?

  • OK, thanks for the very quick reply! I'll give that a go; I've never tried anything like this before. Can I just as what 'dt' actually does!? I've seen it a lot over the forums...

  • Hello!

    I am making a small infinite runner game with three 'paths' like Subway Surfers. You will be able to tap left/right to move to the path to either your left or your right. How would I go about making it so that the sprite moves smoothly a fixed amount left or right? (160px, to be precise)

    Thank you,

    OrangeFlash81

  • Oh! Thank you so much!

  • Isn't this just a case of a dodgy collision mask? If you set it to bounding box it lands fine.

    Okay... how do I do that?

    Thanks!

    Orange

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  • Link to .capx file (required!):

    dropbox.com/s/z2vs7yioq12zr5h/Pixel%20Heroes.capx

    Steps to reproduce:

    1. Preview the project.

    2. Watch how both the black box and the 8-bit sprite fall.

    Observed result:

    The black box does not sink in to the platform at the bottom, which I what I want to happen, but the 8-bit sprite's feet fall into the platform. I have seen a thread about how small objects may do this, but the object isn't small; not resized in Construct 2 it is 128x128. Even if I upscale the object it still happens.

    Expected result:

    Both the black box and the 8-bit sprite fall onto the platform evenly.

    Browsers affected:

    Chrome: Yes

    Firefox: Yes

    Internet Explorer: Yes

    Operating system & service pack:

    Windows 8

    Construct 2 version:

    Release 132 Personal Edition

  • Ah! Thank you!

  • Hello!

    I have started a new retro project, but the area that the user sees is too small for my liking. I can make the layout massive but the user still only sees a small area of it. I have noticed that this area is indicated by a grey dotted line, but I can't find a way to resize that area.

    Any help? Thank you!

    OrangeFlash81

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OrangeFlash81

Member since 17 May, 2013

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