OrangeFlash81's Recent Forum Activity

  • Kyatric

    Nope, I'm not using any plugins at all. I'll check and see what my browser spits out.

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  • Tried to put a link in by editing the post after checking the rule thread, but it won't actually let me put a link in by editing. Hmm. I just get the 'You need 500 rep' thing.

  • Link to .capx file (required!):

    I'd prefer not to release publicly because this will be a paid app on the Google Play store, and it is very nearly done. IM me for a Dropbox link. Sorry if this is against the rules ;)

    Steps to reproduce:

    1. Run the game in Chrome

    Observed result:

    I get three errors: The first is this, when I close the first one I get this, then when I close the second one I get this. Then I see a black screen.

    Expected result:

    The game loads properly and plays.

    Browsers affected:

    Chrome: Yes

    Firefox: N/A (Not installed)

    Internet Explorer: N/A (Broken on my computer ;D)

    Operating system & service pack:

    Windows 8

    Construct 2 version:

    r139 64-bit

  • Hello,

    I've already put up a thread like this, but it kind of died, so here is my problem again: my CocoonJS game takes WAY too long to load. It takes 15 seconds to load on a Nexus 7. The script in minified and image compression is on Brute. What am I doing wrong? How can I make it run faster?

    Thank you!

    OrangeFlash81

  • Hello!

    Is there a function in Construct 2 (or a plugin) that I can use to quickly compress all images in a project?

    Thanks!

    OrangeFlash81

  • I have not done any kind of graphics compression; how didn't I think of that! The game is an 130kb download and uses 7.9MB of memory, according to Construct 2.

  • Hello!

    I am making a CocoonJS game for Android devices that will be going on the Play store. However, the game takes a stupidly long time to load; on a Samsung Galaxy S it takes 30 seconds and on a Nexus 7 it takes about 10 seconds. It is also fairly laggy in game. How can I improve the speed at which the game runs?

    Please don't just link to a tutorial :)

    Thanks,

    OrangeFlash81

  • I heard that at one point Google Play went through all the 'Purchase' dialogs when using CocoonJS IAP, but then didn't tell the application that it had actually been purchased. Is that still the case?

    OrangeFlash81

  • Hello,

    I am aware that CocoonJS Cloud Compiler has had a major change recently, and I want to ask this question: Does the CocoonJS in-app purchases feature actually work with Google Play on Construct 2?

    On the forums I have seen varied success with CocoonJS and I was dying to ask this.

    Thank you!

    OrangeFlash81

  • Oh, OK! Thanks!

  • Hello,

    I am making a game where the user can buy coins via CocoonJS in-app purchases. I want to store the coins in a variable that saves for the next play session (even if the user quits the app), but I am wary that if I use WebStorage then all coins could be lost if the user clears the browser cache.

    What alternatives are there? I am making an Android app.

    Thank you!

    OrangeFlash81

  • Thank you so much! Seems facepalm-ingly obvious now!

OrangeFlash81's avatar

OrangeFlash81

Member since 17 May, 2013

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