STARTECHSTUDIOS's Recent Forum Activity

  • I have also experienced a Very noticeable decrease in performance after updating to collision cells. I have reverted back to an earlier version of Construct 2 as my permanent working version until it gets fixed or improved...

  • I think I know what it could possibly be!!...

    When an object has been given the turret behavior, and the turret behavior has been set to check for a larger range, it then introduces the stuttering/jerky behavior as described before.

    This may be a major source of the problem. Maybe it is checking such a wide range of cells that the performance begins to stutter and have that shaky appearance...I can send you a .capx if you like.

    **Actually, on second thought, it may have more to do with creating lots of new objects very quickly, all I know is the performance is noticeably different in this newest version...even though I'm not really sure what's causing it...:/.

    Thanks for assisting with this in any case!!! :D

  • Are there any circumstances when the new collision cells can decrease performance??

  • I can only speak for my experience which is based on the Chrome browser using a windows 7 64-Bit PC. I was running it in preview mode.

  • I respectfully apologize for the misplacement of my topic... I just thought since I didn't have a simple 'capx' to show, I didn't know where else to put it...but thanks for the ability to revert back to an older release version...

    It was a strange circumstance that led me to saving over my current project...I just found my fingers pressing the Ctrl+S Buttons quite accidentally, and the project began to save.. In my panic, I contemplated pulling the power cord on my computer, but I didn't think that would be a good idea either...so I just hoped there would arise a solution down the road, so thanks for helping me out...

    And to answer the other questions: It was on desktop which I was testing my project on...Graphics drivers are fully up to date.

    And thank you for the response :D

  • I updated to R-156 after reading about improved performance features (which I am always the very most excited about...) but to my dismay, I actually lost performance in my game after the update.

    I was running at a smooth *even buttery* 60 fps with my project, but after the update to r156 I noticed often frequent tearing and herky-jerky stops in the middle of the action, as if the engine were over working itself trying to load new items into the layout...

    I figured this may be whenever a new object is created with or without the turret behavior and the game suddenly jerks and sputters before going into smooth mode again.

    This wouldn't be so bad but I accidentally saved my project in R156 so now I can't revert back to the buttery smooth experience I was having before in r155. :(

    This was almost enough to make me quit until a new update comes out...I was so disappointed...I hope it reverts back to a buttery smooth performance instead of this herky-jerky, stop and go type performance. Now my game seems half as cool as it used to before the update... :(.

    I'm asking Santa *Scirra* for this for Christmas... :D

  • I love the graphical drag and drop import feature.....

    Perhaps the audio could work the same exact way --

    Then our fondness for Construct 2 would be nigh unbounded!! :D

  • Thank you Producer...

    For both your tips and foresight, although, it still would be a majorly helpful and great time-saver with all of the projects I am currently handling and will doubtlessly continue to create in the future. :)

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  • I was just thinking:

    It would be amazing to have drag and drop audio importation.

    It would save loads of time and be so useful!!!

    If you're reading this and you have the power, Please Make It So!! (Said in an awesome Captain Pecard voice).

    Thank You!!

    :D

  • Any others?

  • Hello friends,

    Would anyone mind posting 1 or 2 of their Most Awesome Construct 2 Mobile Applications for either Android or iOS??? I am especially interested in seeing High FrameRate examples, because that is my biggest problem right now with my own Mobile Application.

    Thank You!! :D :D

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STARTECHSTUDIOS

Member since 16 May, 2013

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