Hi all, my first post here. This is really an interesting software! I'm an artist, so computer logic is new to me, but I'll like to learn.
Now, what I'm trying to do:
1. Make a sprite rotate within 320-350 degrees based on arrow keys.
2. Sprite contains multiple frames.
3. By default, only Frame 0 is displayed within the 320-350 degrees.
4. However, when sprite hits certain angles, for example 349 degrees, Frame 1 is displayed instead.
This is what I have so far:
<img src="https://dl.dropboxusercontent.com/u/7868767/Capture.PNG" border="0" />
And my .capx file:
dl.dropboxusercontent.com/u/7868767/XRay.capx
So what should be a proper way to do the above? With my current way, the sprite switches to Frame 1 right after I start rotating it, and stays at Frame 1 without any more changes.
Thanks for all help in advance!