rraffo's Recent Forum Activity

  • Hello developers,

    I'm working on a game that is structured in this way:

    - game levels in different layouts

    - HUD, Credits, setting interfaces and similar are into global layers.

    I'm still into initial phase of the development but I have decided to use layers for HUD, Credits and others when 3 different game level (aka layers) have been already created.

    Since these new global layers have been added afterwards into the first level (first layer) to correct the other 2 levels I have created manually the additional layers into the second and third levels and automatically I had the content of the global levels into all game levels.

    In 30 seconds I have solved the problem but what if there had been 500 levels?

    How to replicate the global layers into the other layouts?

    Do I need to create them manually on each layout or there's a quick way to have them on all necessary layouts?

    thanks for your attention and help.

  • Yes, I only allowed North America. You can still play it on the Scirra Arcade. Maybe sometime I will expand the allowed countries.

    I'm just curious, but what is the reason you didn't expand the availability of your game to all markets?

  • IT'S HERE! COMING SOON TO SCIRRA ARCADE AND THE GOOGLE PLAY STORE!

    https://www.amazon.com/dp/B083L8S4KK/ref=sr_1_2?keywords=high+speed+chase&qid=1578491203&s=mobile-apps&sr=1-2

    Give me a Pixel I did try for curiosity to look for you app into the amazon app store but I didn't find it. Just to be clear I use the Italian amazon app store. Is there a geographical limitation for the apps?

    tx

  • I know it is out of topic but I'm curious to know why when you did update the addon I didn't received any notification even if I'm following you.

    Is the "following" feature working correctly or I do need to set up something more to gen a notification?

    The notification panel show me everything is checked.

    thanks for help.

  • Yes Mikal it works perfectly now. I did try 1.2.0.0 version.

    thanks!

  • Hello Mikal, I did a quick test with an old Windows 7 PC.

    Actually what I see is that the sprite appears but it looks almost transparent and invisible.

    thanks for your attention.

  • Hi, I'm interest to your effect and I've just tested your effect with your .c3p test file but I have a problem.

    the sprite doesn't appear at all into the editor as long as the effect is applied to the sprite:

    if remove at least one effect I do start to see something:

    if I run the project with both effects I don't see anything:

    it appears it work if I use one effect at the time only.

    Hope this help you.

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  • Hello folks,

    I've submitted a bug report because I have seen that when you move an action containing a tween behavior with a customized Ease will crash your browser.

    More details and a .c3p test file can be checked here:

    https://github.com/Scirra/Construct-3-bugs/issues/3561

    Be careful when you move an event like this!

  • I don't know, I can only guess from descriptions like that. It's easiest to share a project demonstrating the issue.

    Yes the problem was cause by the power-of-two sprite size. Reconfiguring the sprite to 510 instead of 512 fix the artifact.

    Thank you!

  • It is probably faster for me try to change the the sprite and confirm you the results. I'll reply you back as soon as I did reconfigure the affected sprites.

    Thanks

  • I think the memory usage guide in the manual and tutorial on Construct 3's export optimisations should answer all of these.

    Hello Ashley thank you for your reply. I missed your second link it answers all my questions and clarify another doubt I was having regarding a rendering issue on which side by side sprites were creating a flickering unexpected line between them. Is that related to the power-of-two size of the sprite (remember? my sprite size is 480x512). Basing on your documentation reducing the size to 480x510 will remove the artifact?

    and... thanks again.

    Riccardo

  • Hello and thanks for your attention,

    I’m using C3 and I have a sprite with several 480x512 images.

    The images have been created as a 8bit PNG files with 2 unique colors using GIMP (black and transparent).

    I did decide to use 2 unique colors because I do need just these 2 colors and last but not least file size reduction.

    Said that, I have some questions:

    1) In terms of project file(.C3P), APK or other export format, is the PNG converted or it keeps the original size and format within the export package?

    2) Of course images are obviously decompressed in memory while they are used. Are all frames of the same sprite decompressed if not all frames are used? (I ask this because I’ll probably have 1 sprite with more than 1000 frames with images mentioned before but I’ll use just 10 frames at the same time)

    3) Once one of the above 8-PNG files are imported into a sprite and I try to edit a frame with the integrated C3 editor I’m not able to understand the type of PNG I’m editing (32/24/8 PNG). What if I actually perform some edit to the 8-PNG image? Does it maintain the 8-PNG 2 unique color mode? (I’m asking this because the imported, ready to use, images might need a last minute modification and the internal C3 image editor would be fine for that edit but I would like be sure it will preserve the original properties)

    4) I did try and it looks fine but do you confirm that if I save the mentioned modified frame the same format, compression, mode of the original file will be used into the saved file?

    Thanks a lot.

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rraffo

Member since 11 Mar, 2018

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