Hello and thanks for your attention,
I’m using C3 and I have a sprite with several 480x512 images.
The images have been created as a 8bit PNG files with 2 unique colors using GIMP (black and transparent).
I did decide to use 2 unique colors because I do need just these 2 colors and last but not least file size reduction.
Said that, I have some questions:
1) In terms of project file(.C3P), APK or other export format, is the PNG converted or it keeps the original size and format within the export package?
2) Of course images are obviously decompressed in memory while they are used. Are all frames of the same sprite decompressed if not all frames are used? (I ask this because I’ll probably have 1 sprite with more than 1000 frames with images mentioned before but I’ll use just 10 frames at the same time)
3) Once one of the above 8-PNG files are imported into a sprite and I try to edit a frame with the integrated C3 editor I’m not able to understand the type of PNG I’m editing (32/24/8 PNG). What if I actually perform some edit to the 8-PNG image? Does it maintain the 8-PNG 2 unique color mode? (I’m asking this because the imported, ready to use, images might need a last minute modification and the internal C3 image editor would be fine for that edit but I would like be sure it will preserve the original properties)
4) I did try and it looks fine but do you confirm that if I save the mentioned modified frame the same format, compression, mode of the original file will be used into the saved file?
Thanks a lot.