haypers's Recent Forum Activity

  • ok. It's not a big deal. Ill live. Let's hope at least.

  • play.google.com/store/apps/details

    this is 1.0.1.3. You all can download that APK if you want :) Just be sure to tap on some adds.

  • So, the last APK I made that worked was my 1.0.1.3, and I think I made it with construct r162 and r163(not certain). I generally don't use beta versions of construct(for reasons like this) but I had accidentally updated it one of my computers and did a bunch of work on it without knowing, and as you know, projects can go up the release food chain, but not back down. By chance, I do have a c3 file for it as well as an APK (debug APK only).

    I also have the c3 file for the current project, and an APK for it as well. Go figure. Now, I realize that I am in a bit of a spot here, but I don't really want to release the files in a bug report if I can help it.Nepeo If it is easier for you, I could email the files to you guys, then you could tell me if you think it deserves a bug report or not. The last time I tried to make a bug report, it was already fixed, and the report was useless. Oops. But up to you.

  • Sounds good. I updated to 164 already. That was my first guess. I had vibrate in there already and never even touched it but who knows at this point. Thanks for the help.

    Nepeoshould I fill out the bug report now? Or just send you the c3 files? I have some old exported apks I could send it if helps. I don't know if I have old c3 files or not... But I'll check my last hard backup.

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  • K thx

    here is some more information: I am exporting and signing from construct 3, and directly uploading to the google play store after I test it. I have now tried exporting it on 3 different computers and always get the same result. I'll try one more time after this post.

    update: just tried it. Got the same exact error. Here is another screenshot:

    Pluggins i'm using:

    hope that helps Ashley

  • Hmmm... I used the default OS specifications for Android. No Android studio.

  • So, I have a problem. I have an app I've published to the google play store, and I have submit multiple updates. But, I am currently not able to publish a new update due to what the google play developer console refers to as "doesn't support framework version" error. I have never encountered this error before, and it is starting to annoy me as I can't find a way around losing thousands of potential devices. The only difference between this update and the last is a few extra layouts.

    I don't know if this is a problem with me, if I goofed something up, or if this is a bug. I'll attach a screen shot of the error that the developer console gives me when I try to upload the APK.

    I also find it important to mention that I am not a good coder, or game dev, and do this through construct 3 as a hobby. Any help will be much appreciated. I am hesitant to fill out a bug report as I do not know if this is a bug or not.

    Tagged:

  • Thx. Sorry about using this thread. Didn't realize it was so old. Now that I post a new reply, I can see the thousands of warnings that I somehow ignored the first time.

  • I do have a question concerning getting better mobile optimizations. I have a few different menus in my game where the player can select from one of many sprites. The sprites contained in these menus are normally all set to not visible unless the menu is open. These sprites only appear in groups, and there are never more than 16 on-screen. they are relatively small, and from my testing on older devices, the game menus are playable but are down in the low end of the frame rate spectrum when any one of these menus are opened.

    Here is my question: Is it better to set all the sprites invisible and only set them visible when they need to be on screen, or is it better to create and destroy sprites as they are needed on screen?

    Do hidden or nonvisible sprites still take up processing power? or do they need to be completely destroyed to take up non?

  • Thanks. Ill be buying this very soon.

  • I am very interested in this plugin. But I have some questions before I buy it.

    First, It has been a hot minute since the last update on it. Is it still working fine in C3?

    Second, I am still confused about how one goes about making custom gestures.

    Let's say you plug in the cords of a gesture you want to make into the create gesture command. Do you need to draw on those exact points with the exact size, or will it work regardless of location and size anywhere? The info suggests that you can draw the custom gesture anywhere on the screen at any size and it will recognize it regardless of the locations of the original points. That would be great, so I am just double checking.

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haypers

Member since 10 Mar, 2018

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