Wigriff's Recent Forum Activity

  • Is there no way to force garbage collection through a plugin though Ashley?

    Ex. stackoverflow.com/questions/3034179/javascript-force-gc-collection-forcefully-free-object

  • That doesn't work for the same reason that my original couple of simple ideas didn't work: there might be 30 trees on the map, but there is really only 1 "tree." You have to use the UIDs to distinguish between different instances of trees in order to individualize each tree, or else the opacity will be set to 75% for each consecutive tree you walk into without it reverting to 100% until you aren't touching ANY trees.

    You just end up with half of the trees being transparent that way. :)

  • We are working on functionality very similar to this right now. I will be sure and post here anything we work out that can help propel this topic forward. It may be awhile though, so don't expect a post tomorrow or anything. ;)

  • This is what the functionality looks like for anyone in the future who stumbles across a similar problem. Thanks for all the help guys!

    <img src="http://i44.tinypic.com/2vknkae.jpg" border="0" />

  • A-HA! I fixed it by slightly modifying the last .ZIP blackhornet sent.

    Player is not overlapping tree

       Trigger once while true > Tree opacity 100%

  • I'll try forcing it and see if it works. Hopefully the conditions don't press charges.

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  • Thanks for the blackhornet. The code worked brilliantly for solving the majority of the problem, but now the last tree touched won't revert to 100% opacity when I leave the trees. I tried adding an additional condition for "when player is no longer overlapping tree, set opacity to 100%." That didn't solve the problem.

    You got me really close though. Brilliant. I certainly appreciate it very much, and the extra effort you put into re-posting the link since the initial link was dead. Kudos sir. Let me know if there is anything I can help you with.

  • Er, that last post was supposed to quote the SpookyQuest post. That's what I was referring to. heh

  • I LOVE it!

  • I have the Steam version, and I have had some problems with it. First off, I made the mistake of launching the client without having Steam connected and it launched the free version. I was confused at first, but quickly realized that the client had to identify with the Steam servers to work properly.

    When I then connected Steam, it still wasn't seeing the licensed version for some reason, so I had to uninstall Construct and reinstall it from Steam. That worked, but now capx files can't be launched by double-clicking them, and don't show up with the Construct icon, nor are they identified as being affiliated with any program. I can still open them, but I have to manually open them from the Construct client. I have tried affiliating Construct with the files manually, but it doesn't work. I even tried uninstalling again, including all the registry entries, and reinstalling.

    Still no dice. :P

    I should have just bought Construct from the website like a sensible person.

  • The link to the capx isn't working. I think the hosting site is having DNS issues or something. I'll try again later. Thanks again. I really appreciate it.

  • Thank you very much. I have been at work all day so I didn't get to reply before now, but I really appreciate your expedient response. I will work on this problem tonight based upon the information you provided.

    I wish I could have replied to this without bumping the thread since it is such a focused issue. Sorry about that. :\</p>

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Wigriff

Member since 14 May, 2013

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