Wigriff's Recent Forum Activity

  • I will try it again. I really didn't give it enough time to get used to it, to be fair. :)

  • I played it for a minute, but I couldn't get a grasp on the controls. It was awkward to me.

  • I haven't taken the time to officially introduce myself yet, so I suppose I will now.

    My name is J.C. Wigriff. If my website's bio is to be believed (a dubious presumption), I am a level 72 writer, guitarist, columnist, gamer, and alchemist, versed in the art of vernacular assaults, acrimony, and with a weakness for Cadbury Creme Eggs. I also excel at run-on sentences. And starting sentences with conjunctions. And sarcasm.

    I have been gaming since about 1987, when I got my first NES. I have been daydreaming and fantasizing about making games ever since. I never thought I had the ability though, to be honest. I wasn't terribly proficient at programming due to a severe allergy to anything related to mathematics (I tend to break out in hives and my airway swells shut), and while I was fairly decent at drawing and art related things I never felt I was "good enough" to make anything worth a damn.

    Getting old changes things though, and you tend to stop caring what other people think. You start farting in public, you sometimes wear your pajamas to the grocery store, or � in my case � make games in your spare time that other people will inevitably see.

    With Construct 2 being my engine of choice, you will probably end up being my guinea pigs. Lucky you. :)

  • A good rule of thumb is to never reply to any email asking you for any information ever. ;)

  • : The game looks amazing! I love the block aesthetics!

  • Solved!

    First, set up your character animations like this:

    <img src="http://i42.tinypic.com/zbja1.jpg" border="0" />

    0 = right

    1 = down-right

    2 = down

    3 = down-left

    4 = left

    5 = up-left

    6 = up

    7 = up-right

    You will do this for both idle and running animations, obviously.

    Then set up events like this:

    <img src="http://i44.tinypic.com/dmv4ea.jpg" border="0" />

    The first set controls your key movements. The bottom commands control the animations.

    For idle: "idle"&self.a

    For running: ceil(8*(1+Player.8Direction.MovingAngle/360)-0.5)%8

                                 and

                 "run"&self.a

  • I think I'm going to redo it all from the ground up using the Diablo example, but having key controls instead of point-and-click mouse controls. I don't know if it will work or not, and it will take awhile, so I will have to wait until I get off work tonight to try. I'll post the results.

  • Here is the test level link:

    https://dl.dropboxusercontent.com/u/172450407/New%20project/index.html

    I have found 3 ways to make the Up-Left (W+A) animation to trigger, but it stays stuck in the first frame. I cannot, for the life of me, figure out how to get it to play from keyboard triggers.

    Here are the movement events as they sit now:

    <img src="http://i43.tinypic.com/33cyn3p.jpg" border="0" />

    This doesn't work either. I have tried about 10 other ways as well, and they all end up with the first frame of the "UpLeft" animation frozen on the first frame. *shrug*

    OP: We will get this worked out eventually. lol

    <img src="http://i42.tinypic.com/143fcz5.jpg" border="0" />

  • It does this even if "Every Tick" isn't the method used, but I will give it a shot.

    **Update: No dice.

    The animation doesn't move past the first frame no matter how I do it. *shrug*

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  • Here is the test level link:

    dl.dropboxusercontent.com/u/172450407/New%20project/index.html

    I have found 3 ways to make the Up-Left (W+A) animation to trigger, but it stays stuck in the first frame. I cannot, for the life of me, figure out how to get it to play from keyboard triggers.

    Here are the movement events as they sit now:

    <img src="http://i43.tinypic.com/33cyn3p.jpg" border="0" />

  • That doesn't work either, and "Else" isn't valid when used in that event chain.

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Wigriff

Member since 14 May, 2013

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