VertexZero's Recent Forum Activity

  • I agree with paulscottrobson.

    I use separate sheets

    I try to stick to a workflow similar to programming. I comment everything so I can keep my code organized and in the eventuality

    I would share it, it would be easy to understand.

    I use groups and sub-groups.

    So you have everything at your disposal for keeping things organized.

  • Something like this?

    https://drive.google.com/file/d/0B27TG57JCwl_ZkplaWFSVDIzVE0/view?usp=sharing

    Just click on download on top of the page. I did a very simple capx file

  • If it can help you, you could use sprites for letters, each letter being a different animation frame for the same sprite.

    Then you move an overlay sprite by lets say 32 pixels (Letter sprite is 32 pixels too)

    If OverlaySprite is positioned in A then it can move only if X is greater or equal than A.XPosition.

    I did something similar for a menu with around 10 lines of code or a bit more so should hopefully be fairly easy.

    Good luck!

  • If I understand, you would like to move to a position once clicked and based on grid/tile movement?

  • Looks really cool!

  • Thanks guys! I hope to be able to show more soon

    Cheers

  • Thanks guys! Thats exactly what I needed!

  • Small update, finally got the ladder system working properly. Also added falling platforms, and working on doors, triggers and traps.

    I hope to show more images as soon as possible.

  • Hi!

    What I'm trying to figure out its how to control several platforms or doors with trigger. I tried using UIDs but with no result.

    The idea is to have lets suppose trigger.UID = x trigger a door.UID = y

    Don't hesitate to let me know if I'm not clear enough

    Thanks in advance!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • This is really great. Love the mix of concepts!

  • Thanks!

    I already have planned a rough layout of the story, lore and even some characters, but I prefer leaving that after I have a proper prototype to work with.

    I wanted to avoid my typical mistake of doing graphics too early during developement.

    Cheers!

  • Hi guys!

    So I've already been working several months on this prototype.

    The game is called Swansong, and it's your typical Metroidvania with RPG and rogue-like elements.

    My biggest infleuences were old Prince of Persia and Dark Souls

    The swan song (in ancient Greek: ????e??? ?sµa) is a metaphorical phrase for a final gesture, effort, or performance given just before death.

    So far what's implemented:

    -Platforming mechanics: run, jump, wall jump, wall glide, ledge climbing, ledge hanging, drop off a ledge, ladders

    -Basic combat system

    -Basic In-Game menus

    -Character Selection menu (characters can be customized: tribes and heads)

    For more GIFs: http://vertexzero.tumblr.com/post/121142137508

    And some images:

VertexZero's avatar

VertexZero

Member since 13 May, 2013

Twitter
VertexZero has 1 followers

Trophy Case

  • 11-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • RTFM Read the fabulous manual
  • Email Verified

Progress

15/44
How to earn trophies