I have an idea for a game, but I have been wondering if Construct is the right engine to build it in. I am not asking for the technical "how to", but more so hearing out my game idea and advising me if Construct is the right fit.
Here are the details:
• A 2D Virtual World
• Text-Based, In-World Chat
• Characters walking around different areas; some objects are interactive, but mostly decorative.
Here are the more complex components I am concerned about:
• Users adding, rotating, moving, and removing 2D furniture in their own homes.
• Users modifying their own appearance.
• Users having an inventory system for items bought with in-game currency.
This idea is for a remake of an educational virtual world made in flash during the early 2000's. It is finally becoming obsolete, and needs a bit of a refresh in HTML 5. It was making a lot of traction with the kids and classrooms using it, but the software was falling behind. I don't mind making some components of the game outside of Construct, and having them all use a common back-end for interconnectivity.
The appeal of Construct is that the people working on this project have limited coding knowledge, and we would like to make a majority of this game in a user-friendly gaming engine like Construct. Therefore, we could outsource less amounts of work to finish off the more complex components of the game.