[quote:224oc2er]You should remove this detailed description of the game from public access.. Someone might want to steal your idea.
Well, basically at least half of my data comes from a phone app (game), so the idea ain't mine alone.
I have "just" added new stuff I'd like to play with.
Therefore I don't feel too worried about stealing.
[quote:224oc2er]So this will be a text based game? Lots of text, number, buttons, lists, dice and some static images?
Probably. I am not 100% aware of game types, and what functions the types have within.
Dices ain't necessary. I just wrote it as a way to deal with randomness the game mechanics offer. One can use number generator too - or in this case, I think the game would choose a random event itself from the event list available, right?
[quote:224oc2er]Construct 2 may not be the best tool for this kind of game. But you can still make it in C2 if you want.
Well, I asked for suggestions in /r/gamedev (Reddit), and one person suggested that I could try my idea out within Construct 2.
If I may say, you can give me any suggestions for any other tool, which could be more "powerful" for the goals I am searching for, if you know any.
I may wish that it's easy to use/learn though, as I don't have skills in gamemaking.
[quote:224oc2er]You need to think about how you are going to organize and store all the data.
I have no idea. These mechanics are not familiar to me.
But I'll look into the info you gave me.
[quote:224oc2er]Install CSV plugin - you'll definitely need it.
Wanna tell me more about CSV? What is it?
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I think that everywhere, not just in games, you do/implement one thing by one. Adding a little of everything asap would end up in total chaos.
I could start with trade.
Thanks for the reply!