KickAHobo's Recent Forum Activity

  • I have it like this:

    Condition: Sprite -> Land=2

    Action: Sprite -> Rotate Clockwise: Anglediff(270, Fighter.Angle).

    Also I tried:

    Condition: Sprite -> Land=2

    Action: Sprite -> Rotate Toward angle: Anglediff(270, Fighter.Angle) degrees toward (270)

    Condition: Sprite -> Land=2

    Action: Sprite -> Rotate toward angle: (1) degree toward (270)

  • Hi, I have a problem where when I tell something to rotate toward angle instead of rotating it will just snap to the angle instantly. What am i doing wrong? thanks for any help people.

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  • I am trying to get whether or not an object is targeted to keep other turrets from targeting it. does anyone have anyway of doing that?

  • I want the unit to keep moving and while moving turn towards the new co-ordiantes and continue along its way.

  • Hi I just started using construct yesterday. I love it. I was wondering if there was a way to keep my units from instantly stopping when the player gives it a new path while it is already moving along another path.

    Clarification: when I give a unit a move order it turns then goes straight to the co-ordinates. If it is moving toward the location I sent it to and I decide to move it somewhere else it breaks its own rules of deceleration and stops instantly. It starts to move as if it was not moving to begin with.

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KickAHobo

Member since 6 May, 2013

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