I have it like this:
Condition: Sprite -> Land=2
Action: Sprite -> Rotate Clockwise: Anglediff(270, Fighter.Angle).
Also I tried:
Condition: Sprite -> Land=2
Action: Sprite -> Rotate Toward angle: Anglediff(270, Fighter.Angle) degrees toward (270)
Condition: Sprite -> Land=2
Action: Sprite -> Rotate toward angle: (1) degree toward (270)