GROM's Recent Forum Activity

  • Hello everyone! Skinte example of a game "Match-3" please) if there are such.

  • Thank you very much!)

  • At the expense of a good mask variant.animatsiya not poydet.zachem extra sprites ... maybe there is a formula or something like that then? And what blendmode ???

  • How to make a life bar in the form of an arc?I want to make life can not in the form of strips .a in a semicircle, as it can be implemented?

  • YES THIS IS A GOOD EXAMPLE BUT IT DOES NOT WORK, WHAT A MISTAKE THAT THERE!

  • I have a problem! There is an enemy unit it has a sprite that is the line of sight, that is another unit dokasaetsya to the line of sight, he has to shoot ... When he was alone then everything works fine, but when there are several of these shooters, they all start to shoot even have to shoot one which touched the line of sight to the enemy, how do I do that would work properly with the aid of any tools can do, containers or even what and how to do it, please help ... I'm sorry for bad English.

  • Need a lesson on konteyneram.Kak works.

  • This is good .. But I have to be that when the enemy approached with a specific distance that the player would be included its rescheduling. An example of where the invisible sprite race for a place does not suit me ... I need a line of sight as you adjust.

  • I need an example of a straight vdimostyu (LOS). I can not find in our normal working primera.Pomogite please. Maybe there's behavior LOS.

  • how can I make the level of the night .... and lighting lamps in the hands of a flashlight ...

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  • Thanks, I'll try!

  • My first steps ... I'm doing a game while laid sample. As long as it has 2 types of soldiers, 1 type of enemies, 3 types of buildings. It is fashionable to play one level yet. There is also the acceleration of time. I would like to comment))) Again, this is still an example, it is difficult given, since I'm new ...

    an example of the profile!!!!!!!!!!

    scirra.com/arcade/example/5618/living-against-the-dead

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GROM

Member since 4 May, 2013

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