1mrpaul1's Recent Forum Activity

  • Works fine on my side. Can you try a different browser? Disable browser addons that might interfere?

    after restarting it worked, so, maybe a graphic card issue, or cache

  • Without the steps to reproduce, there isn't anyone can do I suppose.

    Are you using hierarchies? Do you create/destroy them in runtime? Are there objects with Persist behavior in hierarchies? And do you use System Save/Load actions? From my experience, a combination of these things can sometimes cause similar errors..

    yes, I understand, it is hard, I just want to understand how to resolve this kind of bug, the methodology, the fastest way

    disable actions one by one, or maybe something else

    And yes, I think it happens because of created objects with hierarchy enabled and then destroying it

  • Since this morning, can't start the debug preview for any projects, even sample games, with error popup "failed to start preview".

    have this errors in console

    The usual preview is loading fine

  • And by the way, in this log, we see the error with ZElevation, but I doesn't use any 3D objects, all layers are in 2D and 3D is disabled.

    Really weird

    Possible reason - the object created with hierarchy

  • I caught some annoying bug that leads to the black screen

    It happens randomly, and I can't find what is the issue, the code seems okay, and the bug related to the render of COnstruct, something wrong happen in the render process

    Uncaught (in promise) TypeError: Cannot read properties of null (reading 'GetZElevation') at SortByInstZElevation (layer.js:2:218) at Array.sort (<anonymous>) at Layer._UpdateZIndices (layer.js:40:74) at Layer.Draw (layer.js:57:260) at Layout._DrawLayerList (layout.js:55:107) at Layout.DrawMain (layout.js:52:113) at C3Runtime._Render (runtime.js:103:144) at C3Runtime.Render (runtime.js:101:226) at C3Runtime.Tick (runtime.js:86:418) SortByInstZElevation layer.js:2 _UpdateZIndices layer.js:40 Draw layer.js:57 _DrawLayerList layout.js:55 DrawMain layout.js:52 _Render runtime.js:103

    I saw the same issue on github, which was closed because it can't be reproduced and I can't reproduce it as well. I can't share the project sadly, it is not only mine.

    So, are there any ideas on how to resolve this kind of issues?

  • is photon still available in construct 3?

    i see this error in the game where everything worked month ago

    c3runtime.js:3393 Client: Operation 225 error: No match found ( )

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  • thanks to AI, we can create content very easily now. Did and publish second part of the game

    y8.com/games/mecha_formers_2

  • Hello

    I released my first game which was done with AI tools

    y8.com/games/mecha_formers

    Subscribe to Construct videos now
  • When developing games, I always need to run the game in debug mode but opening submenu with debug button is always annoying, because testing many times, and maybe just clicking on this submenu with a tiny arrow button, will add to the development several hours in the year distance

    SO, is there any way how to add this button on the front? as it was on C2?

    like theme maybe

  • > when switching tabs in browser and returning to the game, it is unpausing automatically

    That seems a little odd. What events do you use to pause/unpause? Can you share a screenshot? I just tried with a very basic setup and it doesn't happen for me.

    Worst case you can probably work around it with on suspended/resumed conditions but there's possibly some error in your events.

    https://www.construct.net/en/make-games/manuals/construct-3/system-reference/system-conditions#internalH1Link10

    I'm not doing anything unusual

    i.postimg.cc/wB9njx8T/Screenshot-2023-12-03-092424.png

    but there is an additional setting that causes this issue "Pause on unfocus"

    As I understand this behavior is using a timescale as well and setting the timescale to 1 after the page is in focus again

    It is a bug, as for me, because the game should track the timescale on unfocus and set it up to the previous state when will be in focus again.

    but yes, we can use focus/unfocus to resolve it

  • currently, I'm using a timescale. set it up to 0 to pause.

    It is working but I have one annoying issue with it

    when switching tabs in browser and returning to the game, it is unpausing automatically, and it is not good, because you see the pause menu, and the game should be paused. even worse when you are showing ads and pause the game for it, but the game starts to play while the ad is showing

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1mrpaul1

Member since 21 Feb, 2018

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