adamlg's Recent Forum Activity

    We developed our school software in C2 for over three years. We can't port it over to C3 due to using Rex Multiplayer plugin. If we could, we would.

    Anyway, we started developing in Unity using c# and playmaker. We have been rebuilding it all in Unity. It has opened many new doors and possibilities for us, and now have a VR option on our school software, and just started developing AR.

    We are continuing to update our software in C2 too. And will do until something breaks. Here's hoping it will work for a few more months while we finish!

    I have tried C3, and really like it. It is a massive shame we can't port our c2 project over due to using Rex's multiplayer plugin. I would recommend it to anyone just starting off in game / app development. Using construct has been monumental in my game dev education.

    If anyone can help convert Rex's Multiplayer plugin, let us know, it would be great to keep the old project alive in C3.

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    You are a superstar!

    Thank you for the help! This really makes a huge difference! :)

  • Hi,

    We heavily rely on multiplayer for our games. Is there any way to debug more than one window in C3? This is really important for multiplayer.

    At the moment I am having to do it manually, exposing things in text boxes etc.

    If this isn't possible yet, is it on the development horizon?

    Thanks in advance!

    Adam

  • A while back, I posted my annoyance at the sunsetting of C2. I was annoyed, because I invested a huge amount of time into my C2 projects that won't port directly over to C3 due to heavy use of 3rd party plugins.

    I have been trying out C3 for the last few weeks. I have to say, I now see that it will be worth the extra work. Construct 3 is a huge step up! I didn't think it would be worth the money, but I can actually feel the care and quality that has gone into C3.

    I am sold on C3!

    If anyone is in still in doubt, and refusing to make the change like I was, just have a look... I have been totally blown away.

    The timeline alone totally changes things for me. But the new feature list seems to keep growing!

    I am a changed man :)

    Thanks,

    Adam

    Thanks Elliot. That link really helped.

    To clarify;

    We have no idea of the amount of work it is going to take to port everything over to C3. So I am going to spend a couple of months testing the waters.

    I think that is fine to do on a personal licence. Until we are sure c3 is the way to go, this is how it will be.

    I am not going to invest myself fully until I know. Last time I did this I got burned.

    Please let me know the next step.

    Thanks.

    Thanks, what about for my personal copy?

    If we need to upgrade, we will email as you say.

    Genuinely looking for answers to the above question here.

    I was told to upgrade so I am enquiring about our upgrade options.

    "Customers who purchase Construct 2 on or after 1st February 2017 (the launch announcement date) will be eligible 100% discount on the first year subscription price for a license of the same type or lower (where Business is the highest and Personal is the lowest)."

    So we got ours after Feb 2017. Can we get the discount? We are also a school. How does this work?

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    Asking anyone to outright state the future of technology is simply bad faith business - especially as we have no idea exactly what your project entails.

    The product is supported until next year, after which you're on your own. If your project is a simple 2D app that has minimal dependencies, it's probably going to be okay, barring some fundamental web architecture changing, which is often highlighted well in advance.

    Having used C2/3 for almost a (oh God) decade, the engine very rarely actually breaks - it's often specific feature on a specific platform - depending on what this is, you could refactor your project to work around it.

    I would say your best bet would be to port your project to C3 - there's a whole community of us that would be happy to help, and you've got roughly a year in which to do it.

    More information could help here - if it's a kiosk style bit of software, you could fairly easily simply lock the hardware to a specific browser and never update it - plenty of museums have done this with Flash based projects, and Director before that.

    Thanks for the input...

    We were developing it to be a SAAS for language schools, and heavily using it in our own school.

    I wasn't asking to predict the future. I asked "Do many compatibility issues come up?" He vaguely answered my question. It seems we have to make a very big decision now.

    My team and I all purchased c2. We came over from unity two years ago. Turns out it was my error for misunderstanding the meaning of "updates for life". Silly me. How could I have missed that! Haha. Of course that means "Two more years, then you're on your own."

    Ah well. This is business as usual I suppose.

    We only use two 3rd party plugins. They are not available for c3.

    MPSyncFunction

    MPWrap

    I wonder if we could pay someone to convert them over?

    We heavily rely on these for most of our work...

    Again, not what I asked, but thanks for even more reasoning behind your lifetime support ending.

    I will ask one more time?

    Do many compatibility issues come up? We only export to Chrome. I have looked through the updates, and mostly find issues for mobile etc...

    I am asking this, because we are weighing up our options.

    Different options take different amounts of time...

    Do we go through two years worth of code, and try to change it for c3? (untold hassles ahead)

    Do we re code EVERYTHING in c3?

    Or move to a different platform?

    An entire school relies on this software, our whole life depends on it.

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adamlg

Member since 18 Feb, 2018

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