Hi, I noticed that if I change the animation speed of a sprite every tick that uses "ping pong"
it plays like this: frame 0, 1, 2, 3, 4, 5, 4, 5, 4, 5, 4, 5...
This isn't the case when looping. I can work around this by reusing the images...but thats what ping pong is for, isn't it?
Maybe I'm doing something wrong but it works with loop, and i think it should work with ping pong too then, for consistency.
So, if this isn't a C2 bug
How do I... do this the right way?
I have attatched a .capx file for better understanding.
Thanks in advance