Daggio's Recent Forum Activity

  • Hi,

    if any of you are wanting/already working on a game, already got your graphics covered but still find difficulties on realizing it on Construct 2, throw me a PM or mail at aryadiperwiras at hotmail dot com

    I work for flexible pricing, we can negotiate more about it but basically, my currency is weak against US dollars so what you consider "cheap" might be "pretty cool to live for a month" for me

    thanks

  • does it have to be from Australia when we can do G+ hangout?

    I want to help but I'm from Indonesia

    assuming it's programming work

  • hi

    if sulli is not recruited yet, and you're still open to hire a programmer, you can PM me or send me an email --> aryadiperwiras(at)hotmail(dot)com

  • wow, that solved it Guizmus! thanks! XD

    now I know what pick nth instance is for :D

  • in my code I have several events like this

    + for (something)

    + letterTile | touched

    + letterTile | another condition

    I understand that I can get how many of letterTile instances picked at the another condition event using letterTile.pickedCount, but how do I get the second instance of the picked letterTile object?

    I tried for looping using letterTile.pickedCount as the end index but that doesn't work like I want it to.

  • a simple way is to check if it collides with any other solid block, and then stop it from moving, one way to do this is by moving it to the opposite direction with the same speed

  • shoot event isn't provided in construct 2, it's a game logic that you need to implement yourself.

    how? like bluePhaze said, one example is on key press

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  • oh, my bad. I didn't get that you haven't purchased. But I think even the personal license is enough, no need to buy the business license yet.

    even if you haven't purchased any license, you can export your game to HTML5 and access it via your phone browser

  • yes it is possible. You can export your game for phonegap, and use phonegap service to make an apk of your game

  • I just thought this on the fly, so it might not work, but you can try

    1. Check whether the player collides with the block

    2. Check whether the push button if pressed, if so, change the state of the block to "dragable"

    3. While it is "dragable" and arrow button is pushed, move the block with simulate control (8 direction) the same speed and direction as the player

    4. If the push button is not pressed, change the state of the block

    hope that helps

  • shooting without the mouse is the same as shooting with the mouse, you just change the event from mouse click to keyboard input (on key down event)

    the code for shooting standing up and crouching is the same, because basically you just create a new object from an image point, just make the same image point index from the two sprites (standing and crouching)

  • ^you can put it on a public folder on dropbox

    edit:

    what do you mean by "touched"? do you mean the player touch on the button? or touch on the layout? check your event, and see if the event is touch on object

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Daggio

Member since 29 Apr, 2013

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