On fall
On jump
On landed
On moved
On stopped
These are animation triggers, which trigger when the platform movement is moving in to each state. If your object has animations for any of these states, you should set the appropriate animation in each trigger. This helps save you implementing the logic to detect state transitions yourself.
http://sourceforge.net/projects/bonkenc/
This might help .
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In CC it was an attribute that could be given to numerous objects and then checked without checking each object or having them in a family . Perhaps just being able to assign an attribute would do as well .
1) Create Object By Name for the System Action like in CC , (I know Rex has a similar plugin)
2) Be able to compare a solid,,,,on collision with , is overlapping
3) Image editor updates
Have you tried disabling collisions between the wheel and chassis .
You need to have patience with it's development as well . It is still early , I am sure that the best is yet to come and deployment to platforms will continue to improve .
Have you tried these :
ViewportBottom(layer)
ViewportLeft(layer)
ViewportRight(layer)
ViewportTop(layer)
Return the viewport boundaries in layout co-ordinates of a given layer. Not all layers have the same viewport if they are parallaxed, scaled or rotated separately.
Great graphics , makes me want to go fishing .
Try system>every random(20,40)seconds
You can make anything you want , start with reading the manual ,the get started tutorial , and go from there .
https://www.scirra.com/manual/75/how-events-work
Member since 29 Apr, 2013