Ludipe's Recent Forum Activity

  • I am looking for a music composer for MolyJam 2013.

    It's an indie game jam so I can't offer any kind of money for your work, I'm sorry, but it's something you can add to your portfolio.

    I don't have tons of experience in game developing but I have a construct license and I finished my first Ludum Dare a few months ago so I'm gonna work hard over those 48 hours to do my best.

    This is the theme I'll be using:

    A village with just 2 houses. You control a doorbell for both houses. Can you bring the 2 inhabitants together and make them fall in love?

    More information

    My twitter

    PM if interested.

  • pixel perfick: Reminds me too much to "How I met your mother" <img src="smileys/smiley17.gif" border="0" align="middle" />

    mineet: I think you're right. I should have a good introduction for my characters and make them unique somehow.

    sved: I'll think about adding more drama. My initial idea was that they're both spending their holidays and each one thought they would be alone. They're gonna be there for 10 days (10 days x 2 minutes per day = 20 minutes gameplay session). Each day there are two events and if the player interacts correctly with the bells the two characters will get together more often. If you complete X events they'll fall in love. And you won't be able to win the game always, even if you did everything right, because luck is also something important in life.

    And what about names? At first I wasn't going to name them but it could help with this whole empathizing thing. Disney has showed us many times that we can care about any unanimated object just by adding it two eyes and giving it a name.

  • I'm making a game for MolyJam 2013 and since I know the theme in advance I want to plan a few things. My Ludum Dare entry was too simple and bad designed, it was ranked #196 in the overall category but I was a bit disapointed with the game. Anyways, in this jam you have to use a tweet from to design the game, and this is the one I chose:

    A village with just 2 houses. You control a doorbell for both houses. Can you bring the 2 inhabitants together and make them fall in love?

    I still don't know if I'll use pixel art or I'll try using SketchUp. I did this in 5-10 minutes and I liked the result, so I'll keep practising and I might use it.

    <img src="http://media.tumblr.com/64e1ee792a11b5090b9e34e58f3502e3/tumblr_inline_mojviaRZXN1qz4rgp.png" border="0" />

    (I'm posting all this info just to help you visualize my idea)

    I want to make the player care about the characters, that should be the main motivation. We all have played games that were a bit crappy just because we empathized with the characters and wanted to help them. I want to achieve that kind of feeling and I'd like to hear your ideas.

    There is not going to be any kind of interface and my intention is to keep it as clear and simple as possible. I don't want to fill the screen with texts about the character's story. Remember that it's a 48h game jam, it's gonna be hard to create a simple project and I can't spend extra time creating things like animations just to add some background to the characters.

    So, how would you help the player care for a bunch of pixels keeping everything simple?

  • 1.Are the sounds playing correctly? (music, jumping, stabbing scorpion, collecting balls)

    As far as I have noticed.

    2.Is the level (too) hard/easy?

    Depends on what you're looking for, I died 2 times and it didn't take me very long, it's not too hard for an average player but some people might find it hard.

    3.How do you like the soundtrack?

    Nice, very retro.

    4.What did you like the most in this version?

    Platform design.

    5.What did you dislike the most in this version?

    Scorpions, just spam attack close to them to win automatically.

    While playing I thought it might be nice if the character said something or had more animations ( like breathing when he is standing ). Those two things would be really nice.

  • Great game, I bought it and I'm having a lot of fun with it. Just some suggestions:

    -When you are playing it's easy to forget which weapon you are carrying with each hand, I died many times just for pressing the wrong one. It'd be nice to have some kind of indicator on screen.

    -Release a demo, seriously, there's no much info about the game and a simple demo will get more people to buy the game.

    -Market a bit your game or have someone else do it for you, seriously, you have a good product but your website looks a bit poor, give us reasons to buy it and send a couple of e-mails (indiegames.com will probably feature it if you contact them).

    P.D.: I keep dying after beating the first 3 stages >.<, I'll have to practice more.

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  • <img src="www.ludumdare.com/compo/wp-content/compo2/233892/20471-shot0.png" border="0">

    This is the game I made for Ludum Dare last weekend (it's also my first construct 2 game).

    Entry | Play it

    "Reach the exit. That's all you have to do. Looks easy.

    But you are not alone, someone or something is using you as a toy, and it's not going to be that easy. Discover the world as you walk, find new obstacles and learn to overcome them.

    You will be alright as long as you remember two things:

    a)Always try to reach the exit.

    b)Don't trust him."

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Ludipe

Member since 26 Apr, 2013

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