irina's Recent Forum Activity

  • yes... great example for what i had in mind as 2dn preset: platformer... <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    maybe this can be usefull to look into?

    http://www.kevs3d.co.uk/dev/phoria/

  • Great news!

    I think that ultimate solution would be for user to be able to select and dedicate one layer for this plugin.

    Where he make his 3D world.

    And that he can set underneath and above some layers that might be used for lets say... paralaxed background (if wanted so) or nav mesh perhaps and for GUI elements.

    have a look at this example:

    https://dl.dropbox.com/u/148996943/top3 ... ed%29.capx

    This would be a 3D top/down world example for RPG, RTS etc.

    And since i cant find proper sample let us use our imagination and look at this same exmaple but as a platformer.

    so that green gras is actualy horizon and houses are boxes on wich player can jump etc.

    This would be 2 world examples that shoud be like preset to chose from regarding on game that were building (and physics is oriented acordingly).

    so 3 presets:

    1: top/down (if i use this preset... i just drag/drop obj. into layout and it is oriented in that manner that its top is facing me)... (i see the roof of building)

    2: platformer (if i use this preset... i just drag/drop obj. into layout and it is oriented in that manner that its top is facing up)... (i see the side of building)

    and maybe

    3: FPS/drive sim. (like your demo tanks where i can roam free)

    Hope im not tooo complicated? <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    Cheers!

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  • Schoening

    Nah... its ok.

    I allso expected that its integrated into editor so that i visually work with it... as with other sprites and objects in C2.

    You might notice that all mine questions go in that direction...

    i imagined that 3D stuff can go into one dedicated layer and that i can work and manipulate them in editor.

  • Are you going to add support for the editor? That was the whole idea of my own plugin. So I would be able to use the editor to position objects...

    Edit:

    I was hoping for something that would integrate more with the Construct2 editor. Now I hardly see the point. If the point of the plugin is just to avoid looking at code but still makes me create every feature of collision and positioning then it might actually slow me down. In my demo I added support for the behaviors of Construct 2.

    I did not yet try Q3D but this is the way i meant that it works!

    I'll support you on this. This is the only logical way!

    Cheers!

  • Ashley

    Is C2 capable for supporting a serious RTS multiplayer game (2-8 players, UDP, NAT Punchthrough etc.)?

    Game is still in plans but i would like to know before we start... can it be done properly with C2 or should we look towards Unity etc.?

    Thank you.

  • QuaziGNRLnose

    Can i export to desktop via node-webkit?

  • QuaziGNRLnose

    Hello,

    One more question, please...

    if i understaind correctly... i can chose layer for Q3D?

    eg.

    layer 0 is C2 then

    layer 1 is Q3D then

    layer 2 is C2 ?

    and Q3D is only on one layer... it can not be on two separate layers?

    Thanks!

  • QuaziGNRLnose

    Thank you for your answer... this is what i am aiming for:

    https://dl.dropbox.com/u/148996943/top3 ... ed%29.capx

    game with standard top/down view but with some 3D objects...

  • QuaziGNRLnose

    hmm...

    is now then everything in 3D or can i like import only 3D models into our standard RTS template?

  • i have not been so nervous and anxious since the first kiss...

  • I'd really like to be able to set the min and max turret rotation in the turret behaviour dialogue.

    Signed.

  • i check it every day... more than once

irina's avatar

irina

Member since 26 Apr, 2013

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