cjbruce's Recent Forum Activity

  • Construct 2 will be featured at the Alaska Society for Technology in Education Conference, "Game On!" from February 21-23.

    http://www.aste.org

    During the opening night pre-keynote speech, the presenters will create and publish a game in 5 minutes. Construct 2 will also be featured in an all-day workshop on Saturday, and again all day Monday in the Game Room. We hope to have Kyatric give a talk via Skype as well. Thank you Kyatric!

    Is Construct 2 being featured anywhere else?

  • Check out http://www.simbucket.com. All 40+ science simulations on the site were made with Construct 2 by a group of physics teachers (and one AP Biology teacher).

    Our team loves Construct 2!

  • After a little bit of troubleshooting, it appears that the problem might be related to the "Touch" object.

  • Pode,

    Thank you again so much for the great plugins. As usual, they have saved my bacon on a project.

    On a new project I am attempting to use a div to show some text that users can copy to the clipboard and later paste into Excel. I can successfully copy on my Nexus 5 phone and on an iPad, but the CTRL-C copy doesn't work from desktop browsers. Any ideas?

    Thanks again!

  • [quote:svf3wu7h]Sprite already has On image URL loaded condition.

    Man do I feel like an idiot. Thanks for pointing this out!

  • Hi all,

    I've been struggling with this one for about six months and I still can't seem to get a handle on it. I am creating a quiz program with about 400 image files. When the user goes to the next question, it reloads the layout, recreating the image sprite. The image sprite loads the next image, which has a delay that seems to vary between approximately 0.10 seconds to 10 seconds or more. While the sprite is loading, the texture previously loaded into the sprite occupies the space of the new sprite, distorting the previous image until the new image replaces the old. The new text loads instantly, but the image may take a while. This could lead to confusion where a user is looking at a new quiz question but still has the previous image (typically a graph).

    Bottom line: the whole thing looks really sloppy and unprofessional.

    Is there a way to detect when a sprite is loaded so I can just show a "Loading, please wait..." or "Tap to reload..." sprite until the image is loaded? I have tried doing this with a set time delay of 2 seconds, but sometimes it takes longer than this.

    Would it be possible to get an "Image Loaded" callback similar to the callback that exists for AJAX?

    Please see the attached sample .capx (Release 178). A demo of the delay is shown in the link below.

    https://dl.dropboxusercontent.com/u/55106174/imageloadingdelay/index.html

    The link below is the actual app, which loads from locally stored files. This is as clean as I can get it, but it still isn't right:

    http://dl.dropboxusercontent.com/u/55106174/questionbank/index.html

  • Hey all,

    I'm not sure if I can classify this as a bug yet, so I'm posting it here to the Open Topic forum. A client is running an old iMac in Safari and is completely unable to load any pages created with Construct 2. The pages load fine in Chrome on the same machine.

    The problem doesn't occur on my old (2011) or new (2014) MacBook Airs, nor does it occur on an iPad2, a 4th generation iPad, or the iPad Air.

    Ashley, have you seen this problem on older macs?

    Here is a crash report.

    [quote:1nyeiu4r]Process: WebProcess [7459]

    Path: /System/Library/StagedFrameworks/Safari/WebKit2.framework/WebProcess.app/Contents/MacOS/WebProcess

    Identifier: com.apple.WebProcess

    Version: 7537 (7537.71)

    Build Info: WebKit2-7537071000000000~1

    Code Type: X86 (Native)

    Parent Process: Safari [7457]

    Date/Time: 2014-07-27 10:44:41.927 -0500 OS Version: Mac OS X 10.7.5 (11G63b) Report Version: 9

    Interval Since Last Report: 1680050 sec

    Crashes Since Last Report: 13

    Per-App Interval Since Last Report: 1232513 sec

    Per-App Crashes Since Last Report: 3

    Anonymous UUID: F9257481-E09A-4904-9B29-F098B7E836D2

    Crashed Thread: 0 Dispatch queue: com.apple.main-thread

    Exception Type: EXC_BAD_ACCESS (SIGBUS)

    Exception Codes: KERN_PROTECTION_FAILURE at 0x00000000000000e8

    VM Regions Near 0xe8: --> __PAGEZERO 0000000000000000-0000000000001000 [ 4K] ---/--- SM=NUL /System/Library/StagedFrameworks/Safari/WebKit2.framework/WebProcess.app/Contents/MacOS/ WebProcess

    VM_ALLOCATE 0000000000001000-00000000000de000 [ 884K] ---/--- SM=NUL

    Application Specific Information: objc[7459]: garbage collection is OFF Bundle controller class: BrowserBundleController

    Process Model: Single Web Process

    Thread 0 Crashed:: Dispatch queue: com.apple.main-thread

  • My use case:

    I am a high school teacher first and an iOS/web developer second. Last school year I carried around a 6.5-pound Windows laptop for school use and Construct 2 development, an 11" Macbook Air for web and iOS development, and an iPad for lectures and activities. I rotate between six different rooms throughout the day, and lugging all three devices plus several classes worth of papers was cumbersome and prone to spills.

    In addition, I spend a lot of time walking around the classroom with a device in one hand so I have the other hand free to write and gesture. This was fine for the Macbook Air and the iPad, but very difficult to do with the Windows laptop.

    Being able to do almost everything (except run iOS apps) from my laptop is a godsend. I am looking forward to a much easier time next year.

    As far as screen size goes, the 11" Macbook Air has the exact same resolution as the various Windows laptops I have been using, so no big difference there. We have released several iOS apps, including one with massive storyboards and over 1000 source code files, all done on the 11" Air. There were a few times in the past few years that I wished I had a larger screen, but both xcode and Construct 2 have great zoom features that make 1366 x 768 completely usable.

    In summary:

    After several weeks running Construct 2 in Virtualbox I am completely satisfied. Its portability makes for a way more pleasant working experience than either of my Windows laptops (13" and 17"). The only things that drive me a little crazy right now are the Mac version of MS Word and MS Excel, but I suppose I will get used to them.

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  • I tried the Macbook Pro 13". Although the screen was great, the whole machine is too darn heavy and bulky for my purposes.

    The 11" Macbook Air is absolutely awesome. The only problem I have found is that the framerate is pretty darn low (~20 fps) running Chrome preview in Virtualbox. This isn't really a bad thing though, as it gives me a better idea of what will slow down my apps when I export them to iOS/Android. I just export it out to the OS X side to see how it looks in full speed.

  • I'm getting these same two errors in CJS. My project includes about 300 images ranging in size from 256 x 200 up to 600 x 200. The problem is intermittent, with some images failing to load sometimes, and other images failing to load other times.

    I also see intermittent failures to load outside of CJS in the Safari browser on my ipad and in the Chrome browser on my Nexus 5. I haven't seen a failure to load for a while in a desktop browser.

    I'm really struggling with this, and I don't know what else to try. I already shrunk every image down as much as I possibly could, but I'm out of ideas.

    Ashley, would you be willing to look at a .capx if I sent it to you privately?

  • As far as I understand it, right now it is impossible without mobile browser webRTC support.

    You could do it in an extremely limited way on a laptop computer (not quite realtime) by taking a screenshot every 10th second or so and loading it into a sprite. The problem is that the laptop doesn't have accelerometer input, so you would have to manually orient the "augmentations" onscreen. Overall it would be super-choppy and a bad user experience.

  • Can anyone report on how Construct 2 looks on a macbook pro retina display? Does it scale everything up, or does everything appear super-small?

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cjbruce

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