cjbruce's Recent Forum Activity

  • ThePakernator

    My first Q3D tutorial is almost done. I'll try to have it posted by tomorrow.

    FWIW, it might be worth buying both plugins to see what you like. B3D has some neat features that Q3D doesn't have. On the flip side, X3M plans to hold off on creating a Construct 3 version of the plugin until C3 has the ability to render 3D in the editor, so it will be Construct 2-only for the forseeable future. I haven't heard back from QuaziGNRLnose about his intentions for Q3D in Construct 3, but we might have to wait a while (possibly forever) for it too.

  • sebastiangohhy,

    That looks good so far. Though it looks like you might have an error in the URL:

    "http://locahost/results.php?name=""&TextBox_player1.Text&""&score=""&totalscore_player1.Text&""""

    I would try a dummy page that echoes back or logs what you posted, but you are on the right track.

  • I believe they are playing around with different ad services right now. If I recall correctly, they showed actual ads in the developer preview, but might not be showing any at the moment because they are trying to promote the hero service. I'll check tonight when I get home...

  • ishmaelmoreno, Thank you!

    The CPU robots regularly kick my butt, and I have been playing against them for weeks now. I recently beat 7 CPU opponents, and I was super proud of myself.

    It is way easier to earn stars against friends -- and intimidating going up against people with all seven stars.

    How close are you guys to ready to launch? I'm looking forward to playing your game!

  • Q3D is based on three.js and has been available for years and is now pretty much feature-complete. QuaziGNRLnose is super-knowledgeable about it. I just published a game with it and am really surprised by how much you can do with the plugins.

    Babylon is based on babylon.js, is less than a year old, and is currently under active development by I haven't used it personally yet for a project, but X3M is working like crazy to add all sorts of cool stuff to it.

  • X3M,

    Looking forward to it! Thanks for all of the time and effort putting this and the AirConsole stuff together!

  • YouTube:

    https://youtu.be/bry1hOjbb3E

    Direct play link:

    https://www.airconsole.com/play/party-games/robot-rumble

    My background is as a mechanical engineer and a physics teacher, so I was comfortable with the 3D physics, but 3D game development in general was new to me. I had to learn a ton of basics that are true for all 3D engines in order to get everything working. It wasn't easy, but that isn't a criticism of Q3D, rather a fact of life for 3D engines in general.

    Now that the game is out, I will try to do a tutorial series based on my experiences in Q3D. A lot of the stuff might well be applicable to Babylon as well.

  • sebastiangohhy

    You can do this with the AJAX plugin.

    Just be aware that you need to use double quotes "" to escape text in Construct 2 when you are sending strings.

  • Robot Rumble was made with Q3D. I would have been happy to use Babylon as well, but it wasn't available until after we started development.

  • If you are in the United States, as lamar has already said, you automatically own copyright as the author of your work from the instant you create the work. Also as lamar said, registering your copyright with the US Library of Congress costs $35. The advantage of registering your the copyright is that it makes it much easier to defend in the case of intellectual property disputes.

    If you are outside of the United States, you are subject to the laws of whatever country you work in.

    As MPPlantOfficial suggested, preventing theft of intellectual property is up to you, and is not always as easy as sending a "cease and desist" letter. If you are concerned, I recommend consulting an attorney who specializes in intellectual property and copyrights.

    These are the basics from the USPTO website. Note that copyrights fall under the Library of Congress, not the USPTO.

    https://www.uspto.gov/learning-and-resources/ip-policy/copyright/copyright-basics#heading-2

    Here are the instructions for registering with the US Copyright Office:

    https://www.copyright.gov/fls/sl35.pdf

  • Try Construct 3

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    1. MechWarrior (the original pre-Microsoft version)

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  • It's $150/year per student.

    It is ($150/year)*(1 year / 200,000 students) = approximately $0.001 per student. The students don't have to buy Construct 2 to benefit from the simulations, they just need a device with a web browser and an internet connection.

    That is the power of the internet, and why Construct 2 is such a great enabling tool.

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cjbruce

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