SunEyes27's Recent Forum Activity

  • Actually, I'm trying it now without the plug-in and it seems like it is working. It did go through the stone platform that one time, but I think that is related to the placement.

    The actual "falling through solid" phenomenon seems to be gone. I'm going to continue working assuming this problem has been solved.

    Thank you, GeometriX!

  • dropbox.com/s/95y43g3s3uwznuk/8-Bit%20Legends.capx

    Here's an updated version not using the plugin. The glitch still happened over the stone platform. Couldn't get it to happen over the grass floor, but wouldn't be surprised if it still did it there too.

    I'm starting to think it might have to do with positioning. My platforms are still pretty messily-laid out. But even over completely solid parts, this sometimes happens. Lemme know if anything obvious pops up, otherwise I still appreciate the help.

  • Sorry, didn't think about that. The plugin is Platform+ which gives double-jump and wall-jump ability. Ironically, I'm actually not even using either of those features, so it's not a huge loss. I'll try stripping it out as you say. Thanks again.

  • dropbox.com/s/95y43g3s3uwznuk/8-Bit%20Legends.capx

    okay here it is sorry about that

  • dropbox.com/sh/x0r3f3l12vnra0w/C0DmnwQX78

    Okay, hope that worked. Not sure how dropbox works.

    If you test the game, the platforms work 90% of the time. It might be difficult to get the glitch to happen. But if you jump up and down all over the map, it'll eventually happen.

    Press spacebar to change characters, it happens with all of them.

  • Thanks, GeometriX, I understand it's pretty hard to help without anything to go by.

    To tell you the truth, I actually don't mind sharing the .capx at all, in fact I eventually plan to make it open-source so that others can help expand it.

    I just don't want to violate any forum rules. Am I allowed to post a game with Mario, Megaman, etc, in it? If not, I'll do what you say and replace the sprites with simple shapes.

  • I've been re-reading my post and recognize it's a bit nonsensical.

    Bottom line, I just want to know if the glitch could be caused by

    (1) inaccurately placed platforms

    (2) the fact that they're not from PNG files,

    (3) or by general slowdown

    thanks

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  • Hi to all,

    I've followed the tutorials for a platformer as close as I can but there is still this glitch that I haven't been able to fix.

    Every once in a while, maybe one out of ten times, the character just falls right through solid platforms.

    I am curious to know if this is related to inefficiently put-together event sheets, slowdown due to graphics or something else entirely.

    My platforms do come from non-PNG files which were ripped in C2. I also have struggled to get them as even as I could but it's not exact. I even tried making them non-solid and putting invisible "boxes" so that it would be straight, but the glitch still appears no matter what I do.

    I'd rather not post my .capx, because it has copyrighted characters (I'm making a non-profit fan-game) but I'd be happy to pm it to someone if they thought they could help.

    P.S. Also, my effects don't seem to show up on an export to windows nodekit.

  • I was wondering if there was any way to shrink the player box in a platformer to match a ducking animation. In other words, if a character ducks under a projecile, the player box is the same so he still would get hit. I would like to know if I need to create a wholly different player object.

    Thanks

  • Hi everybody, I know this might be a really simple thing for most people, but I can't seem to figure out how to set my canvas to start in the middle-left of layout as opposed to the top-left.

    I've tried every menu option I can think of and have searched the forums but can't seem to find an answer. Should be very simple.

    Thanks

  • Okay, I just want to confirm that I have been able, thanks to the responses here, to do it. I can affect their behaviors and sprites by using a char variable.

    It was easier than I thought, though I might need to get the paid version to fit all of the events I would like (considering I wish to implement power-up transformations as well).

    Safe to say, this post can be considered SOLVED. Thank you all.

  • Thanks guys, at least now I know it's feasible.

    Unfortunately, I'm not far enough along to demonstrate any examples or a capx file (plus, I'm using borrowed sprites for now and don't want to risk copyright problems by posting it in this forum) but I think I understand what you are both saying.

    Magistross, to answer your question I only want one playable character onscreen at a time (for now, anyway). Are you saying that means I have to only have one player object? If so, can I tell C2 to change platform properties and general commands/conditions depending on which "animation" (i.e. character) is visible?

    Either way, this is something I won't be adding to the game for a while, but I would just like to begin thinking about what is the easiest and most efficient way to do this.

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SunEyes27

Member since 24 Apr, 2013

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