eli0s's Recent Forum Activity

  • rexrainbow ,

    I can confirm what justifun said, the behavior creates sprites at every tick and other than the Linear stepping mode, Noise shift and the on step condition, no other settings work.

  • shinkan , where is this other shader which actually makes normalmaps on the fly without a need of additional objects?

    Are you referring to the Normal mapping shader by GamesWarp studios ?

  • clockworkmonster , all of us PIGS admire troika and their wise guidance. Perhaps we should create a sect worshiping our leaders and their great minds, who only think for our best interests.

    I am so moved as I write down these lines that I think I'll join the force like your troikacop character and blur everyone to death with austerity measures!

  • TiAm , this is indeed great! Thank you very much for sharing!

  • clockworkmonster , it plays just fine on my system (win7 64bit). Very funny game I have to say Who doesn't love troika...

  • Without a proper shader or a sprite object that supports the separate maps, I find it hard to believe that this is actually feasible. Don't forget that for each Sprite object that we want this effect to be applied, we need at least one extra sprite overalyed, that will hold the "bump" effect. And since this is actually different from what we already have with the normal bump shader, because creates normals from and for animated sprites, the actual image size will increase dramatically for frame by frame animation workflow. For cut-out animations though (as with Spriter) this is an other story. Still, The process should be automatic somehow.

  • Tylermon , my motherboard bios is as up-to-date as they can be. It's an old motherboard after all If this is actually related with how old the developer's hardware is, then I'm afraid that for the moment I'm in trouble! However, I would expect the performance of a system to be tied with the actual specs, and not by it's age. But of course, you could be right and for the time been I can't confirm/disprove your theory!

    I tried all possible monitor combinations (disabling them and trying running the tests on each one separately) and the integer values problem persisted every time. What was indeed improved however, is the jerkiness, especially in IE in which was practically non existent. You have a point there. However, I find working only on one monitor to be very counter intuitive and I believe that this shouldn't stay as a "solution". This should also be addressed somehow.

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  • iceangel , thanks

  • koshnaranick ,

    It's just Construct's way to inform you that those objects exist and therefore they are accessible by all layouts. A Sprite object that you insert on a layout on the other hand, doesn't exist on other layouts, unless you create it at run time with events, or drag and drop it inside the editor when you create your level.

  • Just for the record, I'm also not able to use minify in C2 64 bit.

  • Colludium , I tried the tests without overclocking. Still the same results on Chrome and Canary.

    Tylermon , at first I didn't get what to look in your test so I overlooked the results. Having read more since then, I understand that there is a connection between the results I get from Colludium's test and your test. IE and Firefox provide very random float numbers at higher decimal places and the only difference between them is the fps fluctuations: IE stays close to 60 pfs and dt numbers that are close to 0.016 (in respect to all orders of magnitude) while Firefox fluctuates greatly in fps from as low as 45 to 60 or so (and the dt values fluctuate also, but still have random values in all decimal places).

    In contrast, Chrome (and Canary) stay rock stable framerate wise but never leave integer values (dt wise) or when they do (in a big order of magnitude) they produce ridiculous floats, like 160.0000000012, or 159.0000000053, or 170.0000000023 etc...

    Here are some pictures that capture this behavior in all scaling levels.

    Also, your rig is in deed a beast, it should render anything 2d while been turned off

    TiAm , I have the latest nVidia drivers installed. Last time I checked I was able to run Crysis 3 at 1980x1080 with High settings (except from motion blur, I hate motion blur) with no noticeable fps drops, hangs, stutters etc. My only problem was that I didn't like the game at all... |

    I'll go and add my signature of frustration to Colludium's reports now

  • Momio , Lunatrap , A0Nasser ,

    You are welcome guys (and gal)!

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eli0s

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