graham-s's Recent Forum Activity

  • Far as I know you can make the wall solid, and test a collision with the laser and player.

  • Check your sprite images, sometimes I find I leave a line at the bottom, you can sometimes see it in the frames too.

    Easy check is to 'Crop', it should be tight to the sprite unless you have this extra line.

    Another way is to select and cut across the bottom of your sprite.

    When you say 'everything' do you mean the background as well?

    Sprites are easy enough (technically), but the background is a whole different thing. If you had a tree as a solid, would you want the ground behind the tree to be grey? If so, I would expect that would be beyond capabilities.

    It might help if you show on your screen shot what you would like to see in detail.

  • Finally got the Bangkok one, with help from my good lady.

    Sailed through the rest though

  • I played through the first level, nicely done! The balance of 'teaching' the player is pretty good. I didn't run into any issues, and everything worked nice and smooth.

    Great job.

  • Currently pulling my hair out in Bangkok

    Nicely done, I'm currently trying to do something very similar except to find actual objects on the picture already.

    I used the pinch/zoom sample code, but it doesn't work as smoothly as you pan/zoom! Any tips on that?

    Nicely done, now to go back and find that damned egg

  • Your question says you're game is 15mb and you need 300mb... I think you mean the other way around?

    Assuming a game is too big and you want it smaller, the options are varied.

    1) If you are using huge images, and making them small, save them smaller to begin with.

    2) Drop/Redesign if you have one or two massive files. Sometimes there can be a work around.

    3) If you have large sound files, you may be able to convert them to smaller files. Granted you might lose some quality, but will it be noticeable?

    4) Since you're in the C3 forum, when you export it, I'd also select the options prompted to repack etc.

    Hope that helps

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  • This should be quite straight forward.

    Create a 'headstone' sprite.

    When the player dies...

    1) Destroy the headstone (In case you created it in another place)

    2) spawn another object (action: Player>Spawn another object)

    3) Choose the headstone

    When the player dies, a headstone will be in its place.

    (Edit: If you restart the layout, you will need the PERSIST behaviour on the headstone to keep its values)

  • it still says its not valid there even when I make it a sub event

    How does yours differ from my screenshot above?

  • Hows this?

    I made the overlap a sub event.

  • Why is it that after I work on it for hours, it doesn't work, I post this, and I figure (some of it) out!

    The project I was trying to copy from is a CAPX file.

    The project I'm copying to is a C3 file.

    When I open another C3 project of mine, I can copy into this one, when I open the CapX, I cannot.

    I tried saving it as a C3p, then trying it, but still to no avail.

  • Not sure if I'm being daft, but I'm trying to copy/paste from one project to another, and it plain doesn't work.

    I don't really want to sit there recreating a ton of events!

    Does it really not work or is it me?

    I've tried restarting Chrome, I tried it in Safari but nothing happens. Nothing at all. No error/no paste, no happiness

    Copy/Paste in the same project works just fine.

    Using Mac, latest beta of C3.

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graham-s

Member since 24 Jan, 2018

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