ThunderZ's Recent Forum Activity

  • How many unique tiel did you use ?

    C2 does a baching but only for tile that are identical.

    The better way will to have a global batch with the tile system (1 layer = 1 draw call) but with ou memory management it's impossible.

    You just need to design your worl/tile/level, to be more efficient with a low number of draw call.

  • very impressive use and trick for slope and mouvement ;)

  • Very Nice effect, do you plan to share it ?

    Actually for the same result i need to use big bitmap with alpha that isn't perfect at all.

  • The NodeWebKit Preview os actually for me the best preview (fast and soo good with the debug windows.

    But their a really boring thing, nodewebkit + C2 never clean the cache.

    Why not add something like :

    $(window).beforeload(function(){

        var gui = require('nw.gui');

         gui.App.clearCache();

    });

    It seem that their is and App.clearCache API since the v0.6 of nodeweb kit.

    Can you udpate nodeweb kit preview to clean the cache all the time we lunch it ?

    Because in dev after some day of use you could easily have more 100k files that slow down the system and nodewebkit lunch.

  • Personatly i make a layer call "route".

    I place on it square sprite with a route_index_variable that contain the number of the node path.

    1,2,3, .....

    in code i move the layout following this path.

    basic and working.

    Not simple if you need lot path and for lot of entity (npc rpg) but it's ok for a simple auto-scrolling level for exemple.

  • Depending of the size of the object (image source) and how many time you do this per tick.

    in your case use you could use the method you want without any problem

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Nice Share, very smooth.

    Other game mode possible with you template

    1 - after the block hit for destroy, check the block that can be destroy too for combo ;)

    2 - generate new block on top :)

    3 - limited time and/or move + score limite to reach :)

  • Very very nice result and fast webgl acces for doign dynamic color lighting + shadow :)

    Thx a lot

    Personatly i use Construct2 as it is made for 2D games (i've buy shiva3D and unity 3D too but for 3D).

    The choice of HTML5 is not but very limiting the output potential on mobile (well futur is coming better and better but it's long too wait :p).

    The only thing for me that construct 2 can do for doing better 2D is to have more easy way/plugin to add new modern 2D because actually thing like light,shadow,bump mapping ect... are hard to handle with it (and so easy with a 3D engine (but 2D setting it's worth)).

    Actually Construct2 is working great and is easy to use and setup for basic 2D game on mobile.

    For 2D PC game, it could be a great piece of software too but the actual design need to be tweaked to continue to be greatly integrated with the editor.

    Construct2 need to keep is 2D only desing and the easy way it have draw to use.

    It just have to extend this 2D to become more usefull for AAA 2D game on high machine.

    ps: the sprite support was a really great choice of the extend for AAA game ;)

  • Really nice style and music love those type of game :)

    Did you prepare your how ADS in Scirra Arcade ?

  • Really impressive work, Construct2 really need to have some native lighting system like that :)

    Impressive work !!!!

ThunderZ's avatar

ThunderZ

Member since 22 Apr, 2013

None one is following ThunderZ yet!

Connect with ThunderZ

Trophy Case

  • 11-Year Club
  • Email Verified

Progress

12/44
How to earn trophies