ThunderZ's Recent Forum Activity

  • Well i've an Xiaomi Mi3 that is really strong phone (they have lunch the Mi4 !!!! I love it too).

    I use the devmode of the Miui Rom that is very usefull and powerfull (the best android rom for me (v6 comming too :p)

  • True their is no pool for that and that not the topic.

    Yes you can use and do others apps with C2 but this is not the best tool for that, C2 is design with a main focus doinf game (see the sample and the behavior type).

    The topic is an old subject about a reality, the performance of HTML5 -> C2 under mobile with native encapsulation.

  • Yes but the "futur" support for using well HTML5 app with similar native perf could be very very long.

    I prefer to have a solution that is limited but trully small and efficient for doing what 99% of users do with Construct2 : Mobile Game.

    i don't need ajax, json ect.....

    Just to draw the sprite, audio support, save some data (the way you want), input, and the way to lunch some link for external social support + ads.

    Don't need a perfect web object support ect...

    I prefer a solution that is veyr fast and very tiny for mobile game with some limitation vs a heavy and slow solution.

    PS: test the demo Tsunami Cruiser run with sound at 60 fps without any problem.

    PS2 : yes a 10K sprite demo is nothing without game engine pipeline sound ect.. jsut a testing for wrapping api but a good test to start.

    Did you test also Ejecta V8 Engine : https://github.com/godmodelabs/ejecta-v8

    Perf are really good too (better that basic browser (chrome last version on android not too bad)).

    https://play.google.com/store/apps/deta ... mple&hl=en

  • Wahou impressive work.

    What did you plan with it ?

    release the engine ?

    reskin the game to make your how ?

  • Very fun and nice trick

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  • Ashely Seriously THANKS SOOOOOO MUCH for that

  • Me too all the day, all the hour, allways disconnected.

    it's VERY VERY BORING !!!!

    Why we can't stay connected seriously :'(

  • Soo great i'll try to export to android with Ejecta-X too

  • Just make you sprite/model rotate

    Very Interesting.

    did you recode the Construct2 function into a native engine ? (using capx xml setting to setup your how engine)

    or real use wrapper html5 ?

    Did you plan or actually use Draw Call Batching ? (it's the real limitation to a true power use of construct 2 on mobile device)

  • i've done the same porting an C++ mobile project with a true mode7 (not a shader effect) call Sumire Quest

    sorry streched screen shoot

    http://www.angelsoftware.fr/?cat=11&paged=3

  • Impressive visual trick for fake 3D pillars and really nice use of webgl shader

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ThunderZ

Member since 22 Apr, 2013

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