Teejam's Recent Forum Activity

  • Are you sure you added the plugin to the project ?

    I didn't ... duh. For some reason I thought it'd be accessible from the default system functions. Thank you muchly!

  • Was this feature removed in r203? I'm getting an "Object not found" error.

  • Cool - thanks for the insight.

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  • Looks amazing - nice work! If you're up for letting us know - did you use any plugins or anything for the UI or level editor, or did you just custom code it in JS? I can't imagine you'd use event sheets for it.

  • If I understand your question correctly (that you want the particles to follow the player) you could use the pin behavior, or just set the particle object to move to player.x every tick.

  • I'm very much still a newbie, but I'll share a few thoughts that other people can either flesh out/smash down/ignore. First off, having events/behaviors specific to each enemy should be fine, so long as the events are written in such a way that they're not eating up resources (like, for example, if you have resource-intensive actions running every tick when they don't need to be). See: construct.net/en/forum/construct-2/general-discussion-17/large-event-sheets-perfomrance-97127

    Also, having different graphics and multiple levels should also not matter, except for what's on the specific layout that's loaded. If you try to pile them all on one layout, then that's another story. See: construct.net/en/forum/construct-3/how-do-i-8/better-multiple-layouts-146583

    For the exporting debug apps being faster than the remote preview - that's what I've seen on my end, but that's just my end.

  • I have finished the tutorial on the first shooter game and at the end it says it is finished after the player dies.

    When I test it the player dies and the monsters just keep going on like he is still there.

    The tutorial says it is finished and then give instructions to download it to my computer.

    How do I end the game and put the screen up to show Game Ended and Press Start to try again?

    Thanks, Ken

    Hey Ken - are you talking about the "Ghost Shooter" tutorial? You'd just look at the "Monster > On Collision with Player" condition, and add actions there (like switch layout, destroy monsters, etc.)

  • I've been using Google Cloud without any issues. I'm guessing you tried clearing your browser's cache and logging out and then back into the editor?

  • Fun game, nice work Tom. Does your son play it? Is it helping? It's a neat way to show him that math (or just solving problems in general) can be fun.

  • Looks like Ashley addressed it and marked it as fixed, with a patch coming hopefully this week.

    More info: github.com/Scirra/Construct-3-bugs/issues/3810

  • Thanks SK. Allan - thanks, that explains what I was doing wrong, and now I've fixed it. Much appreciated :)

  • I'm having trouble figuring out the "not moving" part of the moveTo function. Here's the code:

    I just want the cow sprite to move to a point, then change its animation, but the "not moving" condition is never met. The cow does stop moving along the X axis, but the animation doesn't change. I've also tried checking every tick if the cow is moving (also tried checking if the speed is zero), but that doesn't work, either.

    Any help would be appreciated, thanks.

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Teejam

Member since 18 Jan, 2018

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