Teejam's Forum Posts

  • Love the artwork you've got here. Think we've just commented on each other's games! :)

    The rain effect is really cool and shows what can be done with the particle effect in Construct.

    Can't wait to see the game and test it out.

    EDIT: Do you do your own artwork? If so, what are you using to make it? Nice crisp graphics there!

    Cheers

    Thanks Tom. In general I didn't create the art - it's a mixture of stock images and some elements that I created from scratch (the quicksand/mud in the one screen is an example, as well as the clouds, raindrops, seed, other stuff). Being my first game I didn't want it to take years or cost a lot.

    That being said I did large amount of mixing of different elements from different images and editing of them. I mainly used Illustrator and Photoshop.

    Thanks for your comments :)

  • You might read through this thread for some more info on 3D in C3: construct.net/en/forum/game-development/game-development-design-ideas-25/3d-graphics-using-arrays-116919

  • Here are some screens of a game I'm working on – Thirsty Plant.

    You tap clouds to drop rain onto the seed below, avoiding obstacles and enemies. If you run out of drops or your seed leaves the stage, you lose.

    Get powerups by selling your plants in the Market, or take time to nurture them in your Farm to earn more coins.

    As of now there are 27 unique stages across 9 levels/areas. It's my first Construct game, and it's been a lot of fun to work on.

    Thanks for taking a look!

    Tagged:

  • It's fun! I love the bright graphics and the sound effects. I'm not a big player of this type of game so to me it was a bit difficult, but seemed fair, and half the time it was my fault since I was trying to watch the scenery :p

    I did find a bug - if you die, then go directly to settings, then back to playing there's leftover objects that don't clear the screen.

    Anyway, nice work!

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  • When's it come out, Luke? Looks like fun. Zak too - all the games, really :)

  • Necroposting doesn't seem like a good idea to me. Most of those questions are not relevant anymore to people who asked them. And all these old posts will be littering the first page..

    I suggest making tutorials, it's a great way to help the Construct community!

    Yeah, maybe tutorials would be a better place to lump summed knowledge, rather than asking someone to piece together tidbits from forum posts. The tricky part would be to identify the gaps in the docs and forums that people are posting about repeatedly that then need to be made into tutorials.

  • In 204.2 I see it still in the Browser object.

  • I've dug through ages-old forum posts to find answers to questions (I'm very much a newcomer), and the forums and people here who generously help others have been invaluable to me for developing with Construct.

    To your question, maybe someone(s) could cull the the most relevant questions, then group them by similarity, then order them by pertinence, then re-post them for answers? Dunno ...

    But you're right, there are gaps in the docs that the forums really do fill, especially for people like me who sometimes need a hand-holding every once in a while with what can often times be to an expert a super simple issue (e.g. order of events).

  • Looks like you could do a lot of creative stuff with that - looking forward to seeing more.

  • Impressive! Very much looking forward to this!

  • You need to create a new sub-event under "Every SpawnSpeed seconds":

    System: On object created ("Food")

    > Food: Set animation frame: random(0,3)

  • Mouse: Cursor is over card object

    Card: Pick top instance

  • Are you sure you added the plugin to the project ?

    I didn't ... duh. For some reason I thought it'd be accessible from the default system functions. Thank you muchly!

  • Was this feature removed in r203? I'm getting an "Object not found" error.

  • Cool - thanks for the insight.