Sparsha's Recent Forum Activity

  • Thanks Ashley helped a lot..

    If you have some time to spare (although I know you dont), can you provide an answer to this question too? Thanks a lot.

    If I completely resort to using domside only for Firebase functions, I think async functions will stop supporting the use of "Wait for previous actions to complete" action in the eventsheet and thus events using this Wait action will fail.

    Or am I wrong here? Can we use "Wait for previous actions to complete" for async scripts running in domside.js?

  • Many of Rex's plugins were ported to C3. You should check this out, if you haven't found already construct.net/en/forum/construct-3/plugin-sdk-10/addon-ported-142419

  • Hi Ashley, is there any way to use importScripts("https://scripturl.js") in runtime?

    Currently I get this error when trying to use importScripts() in Worker Mode:

    TypeError: Failed to execute 'importScripts' on 'WorkerGlobalScope': Module scripts don't support importScripts().

    As the use of workers is increasing, I would like to give support for workers in Firebase.

    Firebase includes functions in its object and uses a circular structured object. So, it cant be Posted to the runtime from domside, and hence, cant be used from runtime directly. Even if it could I dont think we could run Firebase in different threads.

    If I completely resort to using domside only for Firebase functions, I think async functions will stop supporting the use of "Wait for previous actions to complete" action in the eventsheet and thus events using this Wait action will fail.

    Or am I wrong here? Can we use "Wait for previous actions to complete" for async scripts running in domside.js?

    Thankyou.

  • Sparsha its not your plugin... your plugin is working very good, I tested a lot in many devices... it codes and decode as a charm.. problem is in the way C3 works with snapshot and drawing canvas...

    Oh I see...

  • Thanks I bookmarked the libraries. Seems pretty interesting.

    I am bit of short on time right now, but I will try to make plugin for those when I get some days off.

  • hugone you can try to test run this: webqr.com on your phone and tell us how the performance is on your phone.

    if it doesnt perform well, then that means your phone can't handle this library.

  • Other than this bug, I don't see any delay in the C3 version of the scanner compared to the source-library scanner used for building this plugin.

    I used the source code of this QR Scanner: webqr.com

  • Also, I think I found some sort of bug.

    If on camera start, QR Code scanned successfully, then its alright.

    But if on camera start, the QR Code Scanner fails to identify a QR Pattern, it stops scanning anymore. For example, in real life, usually your device would be facing towards somewhere else. Then, slowly, you will bring your phone with your hands to make the camera face towards the QR Code. But within that time, if it fails to Decode even once, the Scanner wont work anymore for some reason. Even pressing the "Decode" button doesn't seem to work in this case and then I had to reload the app to make it work again.

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  • https://www.constructfirebase.com/

    Update (09-Jun-21)

    Changes Overview:

    • Fixed Google OAuth for Mobile Export.
    • Fixed Phone Auth for Mobile Export.
    • Fixed Credential issues.
    • New Example- Android Export (Google Auth & Phone Auth).c3p

    Release Notes:

    constructfirebase.com/releases/release-notes

  • If you are in worker mode, only addons have the capability to indirectly reference DOM Elements.

    But that is not possible from Eventsheet Scripting.

    DOM Elements like document and windoware not available in worker mode.

    Although you might not see the "window" term attached before "history" or "location", they actually refers to the window object. So, in your case you are trying to reference the window.history and window.location objects.

  • Hi, thanks for your answer. Please do also include a note on why I got refunds on two of my assets when you do so. Thanks.

    Or maybe I shall ask manually using email or through here in future when you improve the Asset Store.

  • The C3AddonChecker notifies users whenever new addon updates are available.

    It works only when in Construct 3 Preview. This is to prevent notifications to come out in exports.

    Using this, users will be notified by a list of all Addon updates available.

    Add your Addons to the "version-checker.js" and get started.

    Github Link-

    https://github.com/SparshaDhar/C3AddonVersionChecker

    Demo Preview-

    sparshadhar.github.io/C3AddonVersionChecker/demo-preview.html

    Features

    • Group specific Addons into <div>.
    • Optional Release Notes and Download Link
    • Only lists all uptates available for addons included in current C3 Project.
    • Features Shadow dom element so that it cannot be accessed directly from document and global styles won't affect it.
    • Loads version-checker.js only if in Construct preview. Disables itself in Export.
    • Smoothly slides in and slides out of the viewport.
    • Responsive height.
    • Auto-destroys itself when out of viewport.
    • Snooze notification for 1 day option in client side

    https://github.com/SparshaDhar/C3AddonVersionChecker

    Tagged:

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Sparsha

Member since 17 Jan, 2018

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