Digitized God's Recent Forum Activity

  • Update 26/6/18

    + Game visuals changed to look more appeasing

    + Game mechanics improved and polished

    + A,D keyboard keys control the 'Iron dome'

    + Buildings redrawn and are now generated automatically and randomly with each load

    + Radar added displaying the direction of both hostile and friendly missiles

    + Main menu added + Chapter selection

  • Game Title : Operation Sulfur & Fire

    Genre : Casual

    Platform : Web / NW.js

    Development : Indie/Solo

    Description : Take control of an 'Iron Dome' (mobile air defense system) and protect your citizens from incoming rockets and missiles.

    The game would feature different levels with various settings challenging the player with numerous threats ranging from "fire and forget" rockets to advanced target-seeking missiles.

    The player will be given the opportunity to upgrade his weapon arsenal as well as shielding his structures from attacks.

    ----

    https://www.construct.net/il/forum/construct-2/works-in-progress-feedback-requests-24/missile-defense-system-game-on-131600

    The game has a demo from a previous trial which is based on the same idea.

    scirra.com/arcade/shooting-games/operation-sulfur-fire-interest-check-26416

  • Hi, thanks for the reply.

    Essentially, all squares have identical events once clicked, I just need the least CPU and time -consuming method to do that.

  • Hello,

    I am trying to create a grid layout with each cell independent for events and mouse clicks.

    The teal blocks are individual sprites, but then I realized there might be a better way.

    The green/black grid is just a TiledBackground.

  • 0.0.0.2 update ::

    + Machine gun added

    + Crate drops

    + 2 randomly selected maps (refresh to change)

    Live game has been updated

  • Make sure that the player hitboxes match the size of the character that you're seeing on screen

    The hitbox for player 1 in particular here appears to be taller than the actual sprite--which can be felt when you jump into a ceiling and you feel yourself crash into it before your player appears to actually collide with it

    Otherwise shots might look like they're missing but actually hit and people will get mad lol

    I'd also try to play around with the layout of the platforms on the map a little more, and consider using both solid platforms and jump-thru platforms; right now it's kind of like wrestling through a maze of solid objects rather than dancing around cover from your opponent

    Oh and use tiled backgrounds or similar for the textures on the platforms; right now you can see that it's just one sprite that's been stretched and squashed a bunch of different ways. Tiling a texture instead of distorting a sprite will help it to look a lot nicer I think

    Thank you for replying,

    I will upload tomorrow an improved version with your suggestions.

    + hitboxes fixed

    + covers have been changed to platforms

    + music volume decreased

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  • music TOO LOUD!!! you also need to ADD keyboards AZERTY !

    Thank you for your reply,

    I personally don't think the music is too loud but I will work on something..

    AZERTY keyboards..?

    Edit:

    Okay, so apparently French-speaking players use AZERTY.

    I will consider making 2 gameplay layouts

    Why are you using capslock like that? So much for a feedback, doesn't have to look like you're trolling though..

    I'd very much like to hear more form you about the game besides the volume and keyboard layout.

  • World (bit) War 2

    2-player game, fight against a friend on the same computer!

    Currently there is only 1 weapon type and 1 map.

    Future content planned:

    + Various guns with different bullet damage

    + Different maps

    + Randomly generated covers (walls)

    + Random airdrops with guns, medicine , etc.

    + More music

    + Options menu / buttons

    + Multiplayer(?)

    + Scoreboard

    + Skins (?)

    [version 0.0.0.1]

    [version 0.0.0.2]

    Arcade link:

    https://www.scirra.com/arcade/multiplayer-games/world-bit-war-2-in-development-26825[/code:2221pv7f]
    
    I'd appreciate any feedback be it negative or positive,
    cheers!
  • Hi,

    My sprite fires bullets at the right direction when mirror and not mirrored, but when I change direction, so do the bullets THAT ALREADY EXIST

    How do I make those events address only NEWLY spawned sprites?

    Nevermind, I figured it out

  • I really like the idea. I don't quite understand how the interaction with the player turns out, will you have to aim at the missiles, or click on them, or build turrets?

    Hi,

    As of now, you move your cursor on the screen and press the Ctrl key to fire a missile at your mouse's X,Y location.

    There's a demo on the Arcade, you can find it through my profile.

    Cheers.

  • That was very informative!

    Thank you!

  • Apparently, I thought it'd be easy. But it doesn't work as intended.

    When I click btnSiren or btnRedAlert nothing happens.

    I'd appreciate any help, thanks.

    -> On start of layout

    -> On clicked

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Digitized God

Member since 16 Jan, 2018

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